SFRPG
1
Index
2
Introduction
2.1
Welcome to the game
2.1.1
What is a Role Playing Game?
2.1.2
Why Square Fireballs?
2.1.3
Why should you play this game?
2.2
A note on text format
2.3
Rolling Dice
2.3.1
Rolling Checks
2.3.2
Damage Rolls
2.3.3
Rolling Saves
2.3.4
Rolling Action Point Checks
2.3.5
Escalation Die
2.4
Character Stats
2.4.1
Level
2.4.2
Level Bonuses to Hit and Defenses.
2.4.3
Hit Points
2.4.4
Abilities
2.4.5
Defenses
2.4.6
Secondary Stats
2.4.7
Movement Speed
2.5
Powers
2.5.1
Power Type
2.5.2
Power Name
2.5.3
Power Level
2.5.4
Usage Frequency
2.5.5
Power Keywords
2.5.6
Action Type
2.5.7
Power Range
2.5.8
Power Attack Roll
2.5.9
Effect on Hit
2.5.10
Effect on Miss
2.5.11
Power Effect
2.5.12
Power Upgrades
2.5.13
Sustain Powers
2.5.14
Aftereffect
3
Character Building
3.1
Character Creation Overview
3.2
Character concept and story
3.3
Origin
3.4
Class selection
3.4.1
Power Source
3.4.2
Role
3.4.3
Class Build
3.4.4
Class Powers
3.5
Ability generation
3.5.1
Wide Ability Array (Advanced rule)
3.5.2
Tertiary Ability and Weak Ability (Optional)
3.6
Skill Bonuses
3.6.1
Ability Skill Bonus
3.6.2
Choosing Skill Training
3.6.3
Apply Armor Penalty to Skill
3.6.4
Other Skill Bonuses
3.7
Equipment selection
3.7.1
Weapons
3.7.2
Armor
3.7.3
Implements
3.8
Feats
3.9
Power selection
3.10
Stat generation
3.11
Levelling
3.12
Magic Items
4
Adventuring
4.1
Resource management
4.2
Resting
4.3
Resources and Resting Summary
4.4
Dying
5
Combat
5.1
Combat Fundamentals
5.2
The Combat Map
5.2.1
Distances
5.2.2
Lines, Bursts, Blasts
5.2.3
Line of Sight and Cover
5.2.4
Light and Concealment
5.2.5
Flanking
5.3
Combat Sequence
5.3.1
Rolling Initiative
5.3.2
Escalation
5.4
Resource Management
5.4.1
At-Will, Encounter and Daily powers
5.4.2
Action Points
5.4.3
Damage, Incapacitation and Healing
5.5
Actions
5.5.1
Reactions
5.6
Movement
5.7
Attacking
5.7.1
Range and Targeting
5.7.2
Hit Roll
5.7.3
Hit Modifiers
5.7.4
Damage Roll
5.7.5
Combat Conditions
5.7.6
Forced Movement
5.8
Combat Maneuvers
5.9
Combat Fundamentals
5.10
The Combat Map
5.10.1
Distances
5.10.2
Lines
5.10.3
Close and Area powers: Burst, Blast, Line
5.10.4
Line of Sight and Cover
5.10.5
Light and Concealment
5.10.6
Flanking
5.11
Combat Sequence
5.11.1
Grouping monsters
5.11.2
Defending at the start of combat
5.11.3
Rolling Initiative
5.11.4
Combat Escalation
5.11.5
Rolling Initiative mid-combat
5.12
Resource Management
5.12.1
At-Will, Encounter and Daily powers
5.12.2
Action Points
5.12.3
Damage, Incapacitation and Healing
5.13
Actions
5.14
Movement
5.15
Attacking
5.15.1
Range and Targeting
5.15.2
Hit Roll
5.15.3
Damage Roll
5.16
Status Effects
5.16.1
Downgrading status effects
5.16.2
Standard Status Effects
5.16.3
Stealth status effects
5.16.4
Special Status Effects
5.16.5
Legacy status effects
5.16.6
Forced Attacks
5.17
Forced Movement
5.17.1
Push
5.17.2
Saving against Forced Movement
5.18
Combat Maneuvers
5.18.1
PC Maneuvers
5.18.2
Core Maneuvers
5.18.3
Miscellaneous Maneuvers
5.18.4
Move Maneuvers
5.18.5
Stealth Maneuvers
5.18.6
Advanced Miscellaneous Maneuvers
5.18.7
Advanced Move Maneuvers
6
Skills
6.1
Using a Skill
6.2
Skill Training
6.3
Skill Check Difficulty
6.4
Skill Checks
6.4.1
Skill Check Modifiers
6.4.2
Escalation Die in Skill Checks
6.4.3
Skill Check failure
6.4.4
Roleplaying die roll
6.5
Skill Actions
6.5.1
Fail Forward
6.6
Skill Challenges
6.7
Roleplaying die roll
7
Origins
7.1
Human
7.1.1
Origin Stats
7.1.2
Origin Features
7.2
Elf
7.2.1
Origin Stats
7.2.2
Origin Features
7.2.3
Origin Powers
7.3
High Elf
7.3.1
Origin Stats
7.3.2
Origin Features
7.3.3
Origin Powers
7.4
Halfling
7.4.1
Origin Stats
7.4.2
Origin Features
7.4.3
Origin Powers
7.5
Dwarf
7.5.1
Origin Stats
7.5.2
Origin Features
7.6
Goliath
7.6.1
Origin Stats
7.6.2
Origin Features
7.6.3
Origin Powers
7.7
Orc
7.7.1
Origin Stats
7.7.2
Origin Features
7.7.3
Origin Powers
7.8
Dragonfolk
7.8.1
Origin Stats
7.8.2
Origin Features
7.8.3
Origin Powers
8
Classes
8.1
Universal Powers
8.2
Barbarian
8.2.1
Barbarian Rager
8.2.2
Barbarian Berserker
8.3
Fighter
8.3.1
Fighter Guardian
8.3.2
Fighter Sentinel
8.4
Monk
8.4.1
Fire Monk
8.4.2
Void Monk
8.4.3
Earth Monk
8.4.4
Water Monk
8.4.5
Air Monk
8.5
Priest
8.5.1
Priest of Light
8.5.2
Priest of Luck
8.6
Ranger
8.6.1
Ranger Beastmaster
8.6.2
Ranger Archer
8.6.3
Ranger - Dual Weapon
8.6.4
Ranger - Skirmisher
8.7
Rogue
8.7.1
Rogue Scoundrel
8.8
Shaman
8.8.1
Shaman Special rules
8.8.2
Predator Shaman
8.8.3
Vitality Shaman
8.9
Warlock
8.9.1
Shadow Warlock
8.10
Warlord
8.10.1
Warlord Tactician
8.11
Wizard
8.11.1
Wizard Elementalist
9
Feats
9.1
Level 1 Combat Feats
9.1.1
Toughness
9.1.2
Category - Defense Focus
9.1.3
Category - Offense Focus (Weapon)
9.1.4
Category - Offense Focus (Implement)
9.1.5
Category - Offense Focus (Flexible)
9.1.6
Category - Class Focus
9.1.7
Multiclass Options
9.1.8
Class Specialization Options
9.2
Level 1 Optional Feats: Training
9.2.1
Category - Armor Training
9.2.2
Category - Weapon Training
9.3
Level 4 Combat Feats
9.3.1
Level 4 Defender Role Feats
9.3.2
Level 4 Controller Role Feats
9.3.3
Level 4 Leader Role Feats
9.3.4
Level 4 Striker Role Feats
9.4
Level 11 Combat Feats
9.4.1
Category - Paragon Defense
9.4.2
Category - Paragon Resource
9.4.3
Category - Power Source
9.4.4
Level 11 Role Feats
9.5
Level 18 Combat Feats
9.5.1
Category - Paragon Utility
9.6
Level 21 Combat Feats
9.6.1
Category - Epic Might
9.6.2
Category - Epic Specialization
9.7
Level 28 Combat Feats
9.7.1
Category - Epic Utility
10
Magic Items
10.1
Magic Weapons
10.2
Magic Implements
10.3
Magic Armor
10.4
Neck Items
10.5
Feet Items
10.6
Waist Items
10.7
Head Items
10.8
Arms Items
10.9
Hands Items
10.10
Magic Rings
10.11
Wondrous Items
10.12
Consumable Items
11
Monsters
11.1
Standard Monsters
11.1.1
Monster Races - Heroic, Humanoid
11.1.2
Monster Races - Heroic, Undead
11.1.3
Monster Races - Heroic, Beast
11.1.4
Monster Races - Heroic, Other
11.1.5
Monster Classes - Mundane
11.1.6
Monster Classes - Humanoid
11.1.7
Monster Classes - Elemental
11.2
Minion Monsters
11.2.1
Minion Races, Heroic Humanoid
11.2.2
Minion Races, Heroic Undead
11.2.3
Minion Races, Heroic Beast
11.2.4
Minion Races, Heroic Other
11.2.5
Minion Classes
11.3
Elite Monsters
11.3.1
Elite Monster Templates:
11.3.2
Elite Monster Races
11.3.3
Elite Monster Classes
11.4
Solo Monsters
11.4.1
Solo - Dragon - Monster Races
11.4.2
Solo - Dragon Monster Classes
11.4.3
Solo - Eye - Monster Races
11.4.4
Solo - Eye Monster Classes
11.5
Other Templates
11.6
Base Stats
11.6.1
Race - Heroic
11.6.2
Race - Paragon
11.6.3
Race - Epic
11.6.4
Class
11.6.5
Minion Race - Heroic
11.6.6
Minion Class
11.6.7
Solo Race - Heroic
11.6.8
Solo Race - Paragon
11.6.9
Solo Race - Epic
12
Reference Tables
12.1
Reference - Skills
12.2
Reference - Combat
13
Optional Material
13.1
Origins
13.1.1
Shifter - Agile
13.1.2
Shifter - Brute
Published with bookdown
Square Fireballs - Roleplaying Game
Square Fireballs - Roleplaying Game
Pedro Capelastegui
Chapter 1
Index
Square Fireballs - A role playing game of tactical fantasy
v0.1.1