Monsters
To generate a standard monster, pick a monster race and a monster class.
Note - Recharging attacks:
- Some monsters have attacks with (recharge n+). These attacks are spent on use, and cannot be used again
until recharged.
- At the end of a monster’s turn, roll 1d6 for each spent recharge attack that wasn’t used this turn. If
the roll is equal or higher to the recharge value, the attack is recharged.
- PCs are aware when a monster they can see succeeds at recharging. They don’t know details about
the recharged power, but they can find out with a Skill Check (see Skills chapter).
- Some recharge attacks are labeled as Exhausted: monsters start combat with these powers spent.
Standard Monsters
Monster Races - Heroic, Humanoid
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
8
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
0
|
2
|
0
|
1
|
0
|
Race Power
|
Shifty
|
Minor Action: Shift 1
|
Race Trait
|
Mob Attack
|
+1 Hit (max. +4) for each ally adjacent to target.
|
Race Skills
|
Trickery, Arcana
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
8
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
2
|
0
|
-1
|
1
|
Race Power
|
Get over There
|
Minor Action - Melee 1 (targets ally): Slide 1
|
Race Trait
|
Mob Defense
|
Gain Cover while adjacent to a flanked enemy.
|
Race Skills
|
Stealth, Finesse
|
Mud Dwarf
|
Small - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
8
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
2
|
1
|
0
|
-1
|
0
|
Race Power
|
Pathetic Plea
|
Minor Action - Ranged 5 (safe, targets enemy hit this turn) H vs Will Hit: Choose an ally you can see. The target is Taunted by that ally until your next turn.
|
Race Trait
|
Stinky
|
Aura 1 - Enemies in aura take -1 hit.
|
Race Skills
|
Trickery, Endurance
|
Halfling
|
Small - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
9
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
0
|
2
|
0
|
1
|
0
|
Race Power
|
Dodge (Recharge 6+)
|
Minor Action (must have been hit since last turn) Effect: Reroll the first hit against you before the end of your next turn.
|
Race Trait
|
Nimble
|
Resist (Opportunity Attacks)
|
Race Skills
|
Stealth, Diplomacy
|
Gnome
|
Small - Humanoid, Fey
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
9
|
2
|
Resistances
|
Vulnerable Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
0
|
0
|
0
|
1
|
2
|
Race Power
|
Gnomish Trick (Recharge 6+)
|
Minor Action - Ranged 5 (safe) Effect: Choose one: - The target grants Advantage until your next turn. - The target is Dazzled until your next turn.
|
Race Trait
|
Gnome Cautiousness
|
-3 Initiative On Initiative roll, Invisible until end of first round or until attack.
|
Race Skills
|
Arcana, Concentration
|
Hobgoblin
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
9
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
1
|
1
|
0
|
0
|
0
|
0
|
Race Power
|
Close Formation
|
Minor Action - Melee 2 (targets ally) - Pull 1
|
Race Trait
|
Phalanx
|
Gain Cover while adjacent to an ally
|
Race Skills
|
Authority, Lore
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
10
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
1
|
1
|
Race Power
|
Action Point (Exhausted, Recharge 6+)
|
Free Action - You take an extra Standard Action.
|
Race Trait
|
Human Initiative
|
+4 Initiative. On the first round of combat, gain +2 Movement
|
Race Skills
|
Concentration, Diplomacy
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
10
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
1
|
0
|
0
|
-1
|
0
|
Race Power
|
Orc Bash
|
Minor Action(only if hit an enemy this turn) Melee 1 H vs For Hit: Push 1.
|
Race Trait
|
Orc Toughness
|
Extra HP (included in stats)
|
Race Skills
|
Authority, Endurance
|
Bugbear
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
10
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
1
|
0
|
0
|
-1
|
0
|
Race Power
|
Waagh!
|
Minor Action (only while Bloodied) Melee 1 (targets enemy hit this turn) H vs Will Hit: D/2 Shield Points
|
Race Trait
|
Battle Rage
|
+2 Hit and -2 Defenses while Bloodied
|
Race Skills
|
Authority, Endurance
|
Deep One
|
Medium - Humanoid, Aquatic, Aberrant
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
10
|
2
|
Resistances
|
Resist Radiant Vulnerable Psychic
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
1
|
2
|
0
|
-1
|
0
|
Race Power
|
Gurgle (Recharge 6+)
|
Minor Action - Close Burst 5, targets an enemy hit this turn H vs Will Hit: Dazed until end of next turn.
|
Race Trait
|
Slippery
|
When hit by enemy, enemy must push 1 you.
|
Race Skills
|
Finesse, Nature
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
11
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
0
|
1
|
0
|
0
|
-1
|
Race Power
|
Feed (Recharge 5+)
|
Minor Action - Melee, creature hit this turn H+2 vs Ref Hit: Gain D/2 THP.
|
Race Trait
|
Mad Dog
|
+E damage against Taunting enemies When hit by enemy, Taunted by that enemy until end of next turn.
|
Race Skills
|
Authority, Athletics
|
Elf
|
Medium - Humanoid, Fey
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
11
|
2
|
Resistances
|
Vulnerable Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
-1
|
2
|
1
|
0
|
0
|
Race Power
|
Precision (Recharge 6+)
|
Minor Action (only if missed an enemy this turn): On your next turn, reroll your first missed attack roll.
|
Race Trait
|
Wild Step
|
Ignore Difficult Terrain. When Slowed or Immobilized, save to downgrade condition.
|
Race Skills
|
Nature, Perception
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
11
|
2
|
Resistances
|
Resist Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
2
|
-1
|
1
|
0
|
0
|
Race Power
|
Defensive Stance (Exhausted, Recharge 4+)
|
Move Action: +4 Defenses until next turn.
|
Race Trait
|
Stand Firm
|
Reduce Forced Movement by 1. When knocked prone, save to avoid.
|
Race Skills
|
Endurance, Lore
|
Lizardfolk
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
11
|
2
|
Resistances
|
Vulnerable Cold
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
2
|
1
|
0
|
-1
|
0
|
Race Power
|
Poisoned Strike (Recharge 6+)
|
Minor Action - Close Burst 10 - targets an enemy hit this turn H vs For Hit: Ongoing D poison and slowed (save ends both)
|
Race Trait
|
Lizard Metabolism
|
-2 hit with Opportunity Attacks Regeneration (E).
|
Race Skills
|
Nature, Endurance
|
Doppelganger
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
6
|
12
|
3
|
Resistances
|
Vulnerable Psychic
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
0
|
0
|
1
|
2
|
0
|
Race Power
|
Copycat (Encounter)
|
Minor Action, ranged 5 (safe). Copy the target’s appearance until the end of the encounter. While within 2 squares of the target, gain Superior Concealment from the target’s allies.
|
Race Trait
|
Charade
|
When rolling Initiative, if you are not Surprised, as a Free Action you can move your speed and use Copycat.
|
Race Skills
|
Perception, Trickery
|
Wildling
|
Medium - Humanoid, Fey
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
6
|
12
|
3
|
Resistances
|
Vulnerable Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
2
|
1
|
-1
|
0
|
Race Power
|
Rampage (Recharge 4+)
|
Special: Must have hit an enemy this turn. Minor Action - Melee, targets enemy not hit this turn H vs Ref Hit: E
|
Race Trait
|
Rage
|
When Bloodied, +2 hit and -2 defenses.
|
Race Skills
|
Nature, Endurance
|
Ogre
|
Large - Humanoid, Giant
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
6
|
12
|
3
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
1
|
0
|
0
|
-1
|
-1
|
Race Power
|
Mighty Blow
|
Triggered Action (You hit an enemy on your turn): Ranged 5 (safe), target triggering enemy H vs For Hit: Push 3.
|
Race Trait
|
Thick Skull
|
-1 Crit Range to enemy attacks. Downgrade Dazed, Stunned.
|
Race Skills
|
Athletics, Endurance
|
Darkling
|
Small - Humanoid, Shadow
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
6
|
12
|
3
|
Resistances
|
Resist Shadow, Vulnerable Radiant
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
1
|
2
|
0
|
-1
|
0
|
Race Power
|
Fade Away (Encounter)
|
Reaction (becomes Bloodied) - Invisible until end of the attacker’s next turn.
|
Race Trait
|
Nimble
|
Resist (Opportunity Attacks)
|
Race Skills
|
Stealth, Trickery
|
Pixie
|
Tiny - Humanoid, Fey
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
5
|
12
|
3
|
Resistances
|
Vulnerable Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
0
|
1
|
0
|
2
|
0
|
Race Power
|
Eyebite (Recharge 3+)
|
Minor Action - Ranged 10, H vs Will Hit: You are Invisible to the target until end of next turn.
|
Race Trait
|
Wee Fighter
|
-1 hit, +2 defenses (already included in stats)
|
Race Skills
|
Arcana, Trickery
|
Devilfolk
|
Medium - Humanoid, Devil
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
6
|
13
|
3
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
-1
|
2
|
1
|
Race Power
|
Fiery Vengeance (Recharge 5+)
|
Reaction (are hit) - Close Burst 5, targets triggering enemy, H+4 vs Ref Hit: D/2 Fire.
|
Race Trait
|
Demonic Ferocity
|
+1 hit while Bloodied.
|
Race Skills
|
Arcana, Authority
|
Dragonfolk
|
Medium - Humanoid, Dragon
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
6
|
13
|
3
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
0
|
-1
|
0
|
1
|
0
|
Race Power
|
Dragon Breath (Recharge 6+)
|
Minor Action - Close Burst 3, 5 vs Ref Hit: D/2 Fire.
|
Race Trait
|
Draconic Courage
|
+1 to defenses while Bloodied.
|
Race Skills
|
Lore, Authority
|
Shadowfolk
|
Medium - Humanoid, Shadow
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
6
|
13
|
3
|
Resistances
|
Resist Shadow, Vulnerable Radiant
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
-1
|
2
|
0
|
0
|
1
|
Race Power
|
Vanish (Recharge 5+)
|
Move Action - Insubstantial until end of next turn.
|
Race Trait
|
Born in Shadow
|
+1 defenses when in Concealment, Total Concealment +1 hit vs enemies with Concealment, Total Concealment
|
Race Skills
|
Stealth, Perception
|
Dark Dwarf
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
7
|
14
|
3
|
Resistances
|
Resist Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
1
|
2
|
-1
|
0
|
0
|
0
|
Race Power
|
Fire Shield
|
Move Action (only while Bloodied) - Enemies hitting you take D/2 Fire damage.
|
Race Trait
|
Stand Firm
|
Reduce Forced Movement by 1.
|
Race Skills
|
Endurance, Lore
|
Satyr
|
Medium - Humanoid, Fey
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
7
|
14
|
3
|
Resistances
|
Vulnerable Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
1
|
-1
|
2
|
0
|
Race Power
|
Luring Song
|
Minor Action - Close Burst 10, H vs Will Hit: Pull 1.
|
Race Trait
|
Aura of Attraction
|
Aura 1 - Exiting the aura costs 1 extra movement for enemies.
|
Race Skills
|
Nature, Trickery
|
Minotaur
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
7
|
14
|
3
|
Resistances
|
Vulnerable Psychic
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
1
|
0
|
0
|
-1
|
0
|
Race Power
|
Gore
|
Charge with +1 hit. On hit, push 1.
|
Race Trait
|
Blood Craze
|
-1 hit vs non-Bloodied enemies. +2 hit vs Bloodied enemies.
|
Race Skills
|
Athletics, Lore
|
Black Lizardfolk
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
7
|
14
|
3
|
Resistances
|
Vulnerable Cold
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
1
|
2
|
0
|
0
|
0
|
-1
|
Race Power
|
Devour (Recharge 4+)
|
Minor Action - Melee, target enemy hit this turn H-2 vs Ref Hit: E, and Grabbed.
|
Race Trait
|
Lizard Metabolism
|
-3 hit with Opportunity Attacks Regeneration +E.
|
Race Skills
|
Endurance, Nature
|
Golemfolk
|
Medium - Humanoid, Construct
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
7
|
15
|
3
|
Resistances
|
Resist Psychic, Vulnerable Lightning
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
1
|
2
|
-1
|
0
|
0
|
0
|
Race Power
|
Withstand (Recharge 6+)
|
Minor Action (only while Bloodied) - Resist (all) until end of next turn.
|
Race Trait
|
Ward
|
+3 to saves.
|
Race Skills
|
Endurance, Arcana
|
Dryad
|
Medium - Humanoid, Plant, Fey
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
7
|
15
|
3
|
Resistances
|
Vulnerable Fire, Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
1
|
0
|
0
|
2
|
0
|
Race Power
|
Charming Song
|
Minor Action - Ranged 5 (Safe), H vs Will Hit: -2 hit until end of next turn.
|
Race Trait
|
Barkskin
|
Resist (missed attacks)
|
Race Skills
|
Arcana, Nature
|
Black Orc
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
7
|
15
|
3
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
1
|
0
|
0
|
-1
|
0
|
Race Power
|
Power Attack
|
Minor Action - On next attack, -4 hit and +5 damage.
|
Race Trait
|
Fury
|
+8 Miss Damage while Bloodied
|
Race Skills
|
Authority, Endurance
|
Snakefolk
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
8
|
16
|
4
|
Resistances
|
Resist Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
2
|
0
|
-1
|
1
|
Race Power
|
Poison Spit (Recharge 3+)
|
Minor Action Attack - Close Burst 5, creature hit this turn H vs For. Hit: The target is Slowed (save ends)
|
Race Trait
|
Master Poisoner
|
+D/2 damage vs Slowed enemies.
|
Race Skills
|
Trickery, Concentration
|
Troll
|
Large - Humanoid, Giant
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
8
|
16
|
4
|
Resistances
|
Vulnerable Fire
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
1
|
2
|
0
|
-2
|
-2
|
-2
|
Race Power
|
Savage Blow (Recharge 5+)
|
Minor Action - Melee, target enemy hit this turn H vs Arm. Hit: D/2.
|
Race Trait
|
Troll Regeneration
|
Regeneration +D/2 Vulnerable (Fire) Damage Trigger (Fire): Can’t regenerate next turn.
|
Race Skills
|
Athletics, Endurance
|
High Elf
|
Medium - Humanoid, Fey
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
8
|
16
|
4
|
Resistances
|
Vulnerable Poison Resist Psychic
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
-1
|
1
|
0
|
0
|
2
|
Race Power
|
Glamour (Recharge 5+)
|
Minor Action - Ranged 5 (safe, target an enemy you haven’t attacked this turn) H vs Will Charmed until end of next turn
|
Race Trait
|
Irresistible Beauty
|
Enemies gain -2 to hit you unless you have attacked them your last turn._(Ignore Glamour attacks for this.)_
|
Oni
|
Medium - Humanoid, Giant
|
Base Stats
|
Def
|
H
|
D
|
E
|
5
|
8
|
17
|
4
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
1
|
0
|
0
|
-1
|
0
|
2
|
Race Power
|
Mighty Blow
|
Minor Action: Melee 2, target an enemy hit this turn H vs For Hit: Push 3.
|
Race Trait
|
Shroud of Shadows.
|
-1 Hit On Initiative roll, Invisible until end of first round or until attack.
|
Race Skills
|
Authority, Arcana
|
Monster Races - Heroic, Undead
Zombie
|
Medium - Humanoid, Undead
|
Base Stats
|
Def
|
H
|
D
|
E
|
-2
|
4
|
8
|
2
|
Resistances
|
Resist Psychic, Vulnerable Radiant
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
1
|
2
|
-1
|
-2
|
-2
|
-2
|
Race Power
|
Grab (Recharge 4+)
|
Minor Action - Melee 1 (targets enemy hit this turn) H vs Ref Hit: Grabbed.
|
Race Trait
|
Slow and Unsteady
|
Extra HP, -2 Movement and -2 Defenses (Already included in stats) Downgrade Slow and Immobilized conditions. Vulnerable (Crit damage)
|
Ash Zombie
|
Medium - Humanoid, Undead
|
Base Stats
|
Def
|
H
|
D
|
E
|
-1
|
4
|
9
|
2
|
Resistances
|
Resist Psychic, Vulnerable Radiant
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
1
|
2
|
-1
|
-2
|
-2
|
-2
|
Race Power
|
Ash Puff (Recharge 4+, Poison)
|
Reaction (hit by an attack) Close Burst 1 (targets enemies) H vs For Hit: Partially Weakened (save ends).
|
Race Trait
|
Slow and Unsteady
|
Extra HP, -2 Movement and -2 Defenses (Already included in stats) Downgrade Slow and Immobilized conditions. Vulnerable (Crit damage)
|
Skeleton
|
Medium - Humanoid, Undead
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
9
|
2
|
Resistances
|
Vulnerable Radiant Partial Resist Ranged
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
1
|
0
|
2
|
0
|
-1
|
0
|
Race Power
|
Reassemble
|
Minor Action (only while Prone) Effect: Stand up from Prone. You are Hindered this turn.
|
Race Trait
|
Crumble
|
After you are hit, Prone and gain Resist (all) and Weakened until next turn.
|
Ghost
|
Medium - Humanoid, Undead
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
10
|
2
|
Resistances
|
Resist (Attacks without Advantage)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
1
|
2
|
0
|
-1
|
0
|
Race Power
|
Wail
|
Move Action - Close Burst 2 H vs Will Hit: Dazed until end of next turn
|
Race Trait
|
Ethereal
|
Low HP (already included in stats)
|
Ghoul
|
Medium - Humanoid, Undead
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
11
|
2
|
Resistances
|
Vulnerable Radiant
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
1
|
2
|
0
|
-1
|
0
|
Race Power
|
Paralyzing Touch (Recharge 3+)
|
Minor Action - Melee, creature hit this turn H vs For Hit: Slowed (save ends) or, if Slowed, Immobilized (save ends).
|
Race Trait
|
Prey on the Weak
|
Advantage vs Slowed or Immobilized creatures.
|
Vampire Spawn
|
Medium - Humanoid, Undead
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
6
|
12
|
3
|
Resistances
|
Vulnerable Radiant
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
1
|
2
|
-1
|
0
|
0
|
Race Power
|
Grab
|
Minor Action - Melee, target enemy hit this turn H vs Ref Hit: Grabbed.
|
Race Trait
|
Blood Thirst
|
After damaging an enemy, if it is bloodied, gain D/2 Shield Points
|
Race Skills
|
Authority, Athletics
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
7
|
14
|
3
|
Resistances
|
Partial Resist (non-Physical)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
1
|
0
|
0
|
-1
|
0
|
Race Power
|
Doom (Recharge 3+)
|
Minor Action Attack - Ranged 5, target enemy missed this turn. H+2 vs Will. Hit: Vulnerable against your attacks (save ends).
|
Race Trait
|
Anti-Magic
|
+1 Reach Concealment against non-Physical attacks.
|
Wraith
|
Medium - Humanoid, Undead
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
8
|
16
|
4
|
Resistances
|
Resist (Attacks without Advantage) Vulnerable Radiant Resist Shadow
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
2
|
0
|
-1
|
1
|
Race Power
|
Life Drain
|
Minor Action Attack - Ranged 3, safe, creature hit this turn H+2 vs For. Hit: If Bloodied, Weakened (save ends), otherwise Partially Weakened (save ends)
|
Race Trait
|
Ethereal
|
Low HP and special resistance (already included in stats)
|
Race Skills
|
Authority, Lore
|
Vampire
|
Medium - Humanoid, Undead
|
Base Stats
|
Def
|
H
|
D
|
E
|
5
|
8
|
17
|
4
|
Resistances
|
Vulnerable Radiant
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
1
|
-1
|
2
|
0
|
Race Power
|
Dominating Gaze (Exhausted, Recharge 5+)
|
Ranged 3, safe H vs Will. Hit: Dominated (save ends)
|
Race Trait
|
Blood Thirst
|
After damaging an enemy, if it is bloodied, gain D/2 Shield Points
|
Race Skills
|
Authority, Lore
|
Monster Races - Heroic, Beast
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
8
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
2
|
0
|
0
|
-1
|
-1
|
Race Power
|
Attach
|
Minor Action - Targets enemy hit this turn. H vs Ref. Hit: Grabbed.
|
Race Trait
|
Stinger’s Aura
|
Aura 1. Grabbed enemies in Aura grant Advantage and are Partially Weakened.
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
8
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
2
|
0
|
0
|
-1
|
-1
|
Race Power
|
Skitter
|
Move Action: Shift 3
|
Race Trait
|
Abandon Ship
|
+1 Defenses (already included in stats). Enemy attacks missing you gain Push 1.
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
8
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
2
|
0
|
0
|
-1
|
-1
|
Race Power
|
Fetch
|
Minor Action Melee 1 (targets enemy hit this turn) H vs For Hit: Shift 1, then Pull 1.
|
Race Trait
|
Guardian Aura
|
Aura 1. Enemies in aura cannot flank your allies.
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
8
|
2
|
Resistances
|
Resist Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
-2
|
-2
|
Race Power
|
Web (Recharge 5+)
|
Move Action: Move 1, create a web zone in Close Burst 1 until end of encounter. The zone is difficult terrain for non-spiders
|
Race Trait
|
Web Walker
|
+2 Hit vs enemies in Difficult Terrain
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
8
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
-2
|
-2
|
Race Power
|
Armadillo Roll
|
Minor Action (only while Armor Up is active) - Melee 1 (targets enemy hit) Effect: Push 2
|
Race Trait
|
Armor Up
|
After being attacked, gain +4 Defenses, -2 Hit until end of next turn.
|
Movement
|
2 Fly 6(altitude 2)
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
9
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
0
|
1
|
1
|
0
|
-2
|
Race Power
|
Blood Drain
|
Minor Action Melee 1 (targets bloodied enemy hit this turn) H+2 vs For Hit:E damage,gain E Shield Points
|
Race Trait
|
Bat Senses
|
Blindsight (Ignore Concealment, Total Concealment)
|
Dire Porcupine
|
Small - Beast
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
9
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
2
|
1
|
0
|
0
|
-2
|
Race Power
|
Quill burst
|
Move Action (only while Bloodied) - Close Burst 1 (non-porcupines) H vs Ref Hit: E damage.
|
Race Trait
|
Quills
|
Aura 1: Enemies in aura take E damage after attacking you.
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
9
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
1
|
0
|
-2
|
Race Power
|
Knock Down
|
Minor Action - Melee 1 (targets enemy hit this turn) H vs For Hit: Prone
|
Race Trait
|
Feed on the Fallen
|
Gain Cover and +2 Hit while adjacent to a Prone enemy.
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
10
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
2
|
0
|
0
|
-1
|
-1
|
Race Power
|
Plague Bite (Recharge 5+)
|
Minor Action - Melee, bloodied creature hit this turn H vs For Hit: Weakened (save ends). First failed save: Diseased +1 (max 2).
|
Race Trait
|
Abandon Ship
|
+1 Defenses (already included in stats). Enemy attacks missing you gain Push 1.
|
Movement
|
8 Climb 4 Burrow 2
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
10
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
2
|
0
|
0
|
-1
|
-1
|
Race Trait
|
Gnashing Aura
|
Aura 1. Enemies ending their turn in aura take E damage.
|
Tunneler
|
Tremorsense 10. Climb Speed and Burrow Speed (already included in stats).
|
Poison Spider
|
Medium - Beast
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
10
|
2
|
Resistances
|
Resist Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
1
|
2
|
0
|
-1
|
0
|
Race Power
|
Spider Poison (Recharge 3+, poison)
|
Minor Action - Ranged 5 (safe, targets enemy hit this turn), H vs For Hit: Slow and ongoing E Poison damage (save ends)
|
Race Trait
|
Poison Feeder
|
+2 Hit vs enemies under a Poison effect.
|
Race Skills
|
Finesse, Nature
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
11
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
0
|
1
|
0
|
0
|
-1
|
Race Power
|
Bear Grab
|
Minor Action - Melee (creature missed this turn) H+2 vs Ref Hit: Grabbed
|
Race Trait
|
Bear Hug
|
Extra HP and low defenses (included in stats) Enemies Grabbed by you gain -2 to Saves and grant Advantage.
|
Race Skills
|
Endurance, Athletics
|
Owlbear
|
Large - Magical Beast
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
6
|
13
|
3
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
0
|
-1
|
0
|
1
|
0
|
Race Power
|
Bear Grab
|
Minor Action - Melee (creature missed this turn) H+2 vs Ref Hit: Grabbed
|
Race Trait
|
Owl Sight
|
Downgrade enemy Concealment and Total Concealment. When attacking enemies Grabbed by you, gain Advantage and deal +E damage.
|
Race Skills
|
Perception, Endurance
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
8
|
16
|
4
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
0
|
1
|
0
|
0
|
-1
|
Race Power
|
Bear Grab
|
Minor Action - Melee (creature missed this turn) H+4 vs Ref Hit: Grabbed
|
Race Trait
|
Bear Hug
|
Extra HP and low defenses (included in stats) Enemies Grabbed by you gain -4 to Saves and grant Advantage.
|
Race Skills
|
Endurance, Athletics
|
Monster Races - Heroic, Other
Grick
|
Medium - Aberration
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
7
|
14
|
3
|
Resistances
|
Resist Physical, Vulnerable Psychic
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
1
|
0
|
1
|
0
|
-1
|
-1
|
Race Power
|
Tentacle Grab
|
Minor Action - Melee 1 (targets enemy hit this turn): H vs Ref Hit: Grabbed.
|
Race Trait
|
Beak Attack
|
Low defenses (included in stats) +E damage When attacking an enemy Grabbed by you.
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
8
|
2
|
Resistances
|
Resist Psychic, Vulnerable Fire
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
0
|
2
|
0
|
1
|
0
|
Race Power
|
Ensnare
|
Minor Action - Melee 3 (targets enemy hit this turn): H vs For Hit: Slowed until end of next turn.
|
Race Trait
|
Take Root
|
Doesn’t require Concealment to hide while adjacent to vegetation. When using Total Defense while adjacent to vegetation, become Shrouded.
|
Medium Slime
|
Medium - Ooze
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
8
|
2
|
Resistances
|
Vulnerable Cold
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
0
|
2
|
0
|
1
|
0
|
Race Power
|
Split
|
Reaction, Automatic (Is destroyed) Effect: Create 2 Slime Minions within 1 square.
|
Race Trait
|
Blob
|
Low HP (already included in stats) Cannot be Flanked or knocked Prone.
|
Monster Classes - Mundane
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
12
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D-E
|
Ranged 10, H+1 vs Arm Hit: D Miss: Half
|
Class Power
|
Bullseye (Exhausted, Recharge 5+)
|
Ranged 10, H+1 vs Arm Hit: D+2E
|
Class Trait
|
Precision
|
When attacking, halve any hit penalties for Cover, Concealment or range.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
12
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D-E
|
Ranged 5 Special: Make 2 attacks, divided among any number of targets H vs Arm Hit: D/2, and Push 1.
|
Class Power
|
Barrage (Recharge 6+)
|
Ranged 5 Special: Make 3 attacks, divided among any number of targets H-2 vs Arm Hit: D/2, and Push 1.
|
Class Trait
|
Scatter Shot
|
Each turn, gain +2 hit on your first attack against each target.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
12
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D-E
|
Ranged 8, H+1 vs Arm Hit: D, and Partially Vulnerable (your attacks) (save ends).
|
Class Power
|
Choose a Quarry (Encounter)
|
Minor Action (use only while not Taunted), Utility Ranged 5, safe, targets an enemy closest to you. Effect: You are Taunted by the target until the end of the encounter.
|
Class Trait
|
Hunter’s Quarry
|
Gain +E damage against enemies Taunting you.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
11
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D-E
|
Ranged 10, H+1 vs For Hit:D, and push 1
|
Class Power
|
Volley
|
Area 10 Burst 1, H vs Ref Hit: D-E Miss:Half Damage
|
Class Trait
|
Splash
|
On a hit, enemies adjacent to the target take E damage.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
13
|
11
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D-E
|
Ranged 8, H+1 vs For Hit: D/2 Poison, and D/2 ongoing Poison (save ends)
|
Class Power
|
Poison Spit (Recharge 5+)
|
Close Blast 3, H+1 vs For Hit: D Ongoing Poison and Slowed (save ends both)
|
Class Trait
|
Envenom
|
Your ongoing damage is cumulative. (When you inflict ongoing damage on a target that already has ongoing damage of that type, instead increase the target’s ongoing damage by that amount).
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
11
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm Hit:D+E
|
Melee (Reliable, Recharge 4+), H-1 vs Ref Hit: D+E, and Grabbed.
|
Class Trait
|
Grab Mastery
|
Gain Cover while Grabbing. Enemies Grabbed by you grant Advantage.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
11
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm Hit:D+E, and push 2.
|
Class Power
|
Bowling Strike
|
Minor Action - Ranged 5 (Safe), targets enemy pushed this turn, H vs For. Hit: Enemies adjacent to the target take D damage.
|
Class Trait
|
Brutal Push
|
Double damage caused by pushes
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
11
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm Hit:D+E, and E to another enemy adjacent to you or the target.
|
Class Power
|
Riot control (Exhausted, recharge: Start your turn adjacent to 2 or more enemies)
|
Close burst 1, target enemies in burst H-1 vs Ref Hit: D+E
|
Class Trait
|
Crowd Specialist
|
Gain Advantage while adjacent to two or more enemies.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
11
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-2 vs Arm Hit:D+E. Miss:E, and Push 1
|
Class Power
|
Brutal Stance
|
Minor Action. Your next attack this turn gains -4 Hit and deals (D)/2 extra damage.,
|
Class Trait
|
Power Advantage
|
On attacks with Advantage, do not get the Advantage bonus to Hit, but gain +(E) Miss Damage.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D-E.
|
Ranged 7, H vs Will Hit:D, and Slowed (save ends).
|
Class Power
|
Wave of terror
|
Close Blast 5, targets enemies, H vs Will Hit: D-E, and Dazed (save ends).
|
Class Trait
|
Lasting Terror
|
-3 to enemy saves against your attacks.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D-E, and push 1 and knock prone.
|
Close Burst 1, targets enemies, H vs Ref Hit: D-E, and Slide 1.
|
Class Trait
|
Trasher’s Aura
|
Aura 1 - Difficult terrain for enemies, and enemies ending turn in aura take E damage.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Ranged 8, H vs Arm Hit: D, and if the target is in Difficult Terrain, Prone.
|
Class Power
|
Entangle
|
Area 8 burst 1, H vs For Hit: D-E Effect: Create a zone of Difficult Terrain (Plant) until end of the encounter.
|
Class Trait
|
Terrain Mastery
|
Ignore Difficult Terrain. Gain Advantage vs enemies in Difficult Terrain.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
14
|
13
|
15
|
11
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D, and you gain +2 Arm until next turn.
|
Class Power
|
Riposte
|
Reaction (an enemy misses you) Close burst 10, targets triggering enemy, H+4 vs Will Hit: The target gains Vulnerable All (your attacks) until end of your next turn.
|
Class Trait
|
Defensive Stance
|
When using Total Defense, until end of next turn you are Slowed, gain Resist All, and deal double damage.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
14
|
13
|
15
|
11
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Class Power
|
Ambusher’s Retreat
|
Melee, H vs Will Hit: D-E, and push 1. You can use the Hide maneuver as a Minor Action this turn.
|
Class Trait
|
Ambusher’s Cunning
|
You can reroll failed Stealth checks. You can move your full speed while using a Sneak action. Gain +D/2 damage and +2 Crit Range while Hidden.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
2
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Melee, H vs For Hit: D-E, and dazed this turn.
|
Class Power
|
Burst of Speed (Recharge 5+)
|
Minor Action: Shift half your speed.
|
Class Trait
|
Runner’s Momentum
|
When attacking, if you have Concealment from the target, you gain Advantage. At the end of your turn, if you are 4 or more squares away from your initial position, gain Concealment until end of next turn.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
2
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D. Teleport exactly 3 squares.
|
Class Power
|
Jump
|
Move Action: Teleport exactly 3 squares. Enemies adjacent to you grant Advantage until end of your next turn.
|
Class Trait
|
Disorient
|
When you hit an enemy with Advantage, they are knocked prone (save avoids).
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D, and +E if the target is Flanked.
|
Melee. Effect: Before the attack, you or an ally within 2 squares shift 2. H vs Arm Hit: D.
|
Class Power
|
Switch (Recharge 6+)
|
Move Action - Target an adjacent enemy - You and the target Slide to switch places.
|
Class Trait
|
Flanker’s Aura
|
Aura 1. Attacks against Flanked enemies in Aura gain +2 Crit Range.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D
|
Effect: Move 3 and make a melee basic attack at any point of the movement. This movement does not provoke Opportunity Attacks from the target of the attack.
|
Class Power
|
Pin Down (Recharge 5+, Exhausted)
|
Melee, H vs For Hit: D+2E, Push 1, Immobilized until end of next turn.
|
Class Trait
|
Strategic Retreat
|
At the end of turn, if you are not adjacent to any enemy, gain Concealment until next turn.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D. Miss: Push 1.
|
Ranged 5, H vs Arm Hit: D, and Vulnerable (your Melee attacks) until end of next turn.
|
Class Power
|
Distracting Throw
|
Minor Action - Ranged 5 (safe), H vs Will. Hit: can’t make opportunity attacks this turn.
|
Class Trait
|
Surprise Throw
|
Gain Advantage when attacking an enemy that hasn’t attacked you since your last turn.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
14
|
13
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
1
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm, Hit:D. Effect:Slowed until next turn.
|
Class Power
|
Challenge
|
Minor Action (Recharge 4+), Ranged 2 (Safe) H vs Will Hit: Pull 1.
|
Class Trait
|
Challenger’s Taunt
|
When you hit or miss an enemy, that enemy is Taunted until your next turn. You can make opportunity attacks against enemies ignoring your Taunt.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
14
|
13
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
1
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm, Hit:D
|
Class Power
|
Pursue
|
Free Reaction (an adjacent enemy shifts): Shift 1, to the space left by the triggering enemy.
|
Class Trait
|
Defender Aura
|
Aura 1 - Enemies in aura are Taunted. You can make opportunity attacks against adjacent enemies ignoring your Taunt.
|
Chaser’s Cover
|
Gain Cover while adjacent to an enemy.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
14
|
13
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
1
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm, Hit:D, and -2 hit until end of your next turn.
|
Class Power
|
Juggernaut
|
Move Action (Recharge 4+): Shift 2, and gain Cover until next turn.
|
Class Trait
|
Defender Aura
|
Aura 1 - Enemies in aura are Taunted. You can make opportunity attacks against adjacent enemies ignoring your Taunt.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
14
|
13
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
1
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm, Hit:D. Effect: Taunted until your next turn.
|
Class Power
|
Shields Up
|
Minor Action (Recharge 5+): Until end of next turn, you treat yourself as an ally for the purposes of your Shield Ally aura, and you and your allies gain Cover while in the aura.
|
Class Trait
|
Shielder Aura
|
Aura 1 - Allies in Aura, and allies attacked by enemies in Aura, gain Resist (non-melee)
|
Monster Classes - Humanoid
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
12
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D-E
|
Ranged 6, H+1 vs Arm Hit: D
|
Class Power
|
Trick Shot (Cooldown 1 turn)
|
Minor Action. Roll 1d6. Your next ranged attack this turn gains an additional effect on a hit based on the result: - 1-2: Immobilized(save ends) - Partially Weakened (save ends) - 5-6 Ongoing E damage (save ends)
|
Class Trait
|
Recurring Trick
|
When you hit an enemy affected by a save ends effect, they gain -3 to saves until end of your next turn.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
11
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm Hit:D+E.
|
Ranged 5, H vs Arm Hit: D-E
|
Class Trait
|
Berserker Rage
|
+2 Hit vs enemies Taunting you. While Bloodied, if not Taunted at the start of your turn, choose a random enemy closest to you. You are Taunted by that enemy until end of turn.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Ranged 6, H vs Arm Hit: D, of the type of your Draconic Aura.
|
Class Power
|
Dragon Breath (Recharge 5+)
|
Close Blast 5, H vs Ref Hit: D, of the type of your Draconic Aura. Miss: Half damage.
|
Blessing of the Scale (Recharge 5+)
|
Minor Action, Close Burst 5 (allies). Effect: Slide 1 and gain Partial Resist (all) until end of next turn.
|
Class Trait
|
Draconic Aura
|
Aura 5. When created, choose one of the following damage types: Fire, Cold, Lightning, Poison. You and allies in aura gain Resist against the chosen fire type.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
14
|
13
|
15
|
11
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D-E, and Shift 1.
|
Ranged 10, H vs Arm Hit: D Effect: Move 2.
|
Class Power
|
Smoke Bomb (Recharge 4+)
|
Move (use only if you have missed an attack this turn). You are invisible until end of turn. Shift your speed and become Hidden.
|
Class Trait
|
Snipe
|
While Hidden or Shrouded, deal +D/2 damage. Your missed attacks do not cause you to lose the Hidden or Shrouded conditions.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
14
|
13
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
1
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee +1, H-1 vs Arm Hit:D
|
Melee +1, H-1 vs Arm Hit:D, and Pull 1.
|
Class Power
|
Reposition (Recharge 6+)
|
Move Action - Shift 2, and gain Cover until next turn.
|
Class Trait
|
Defender Aura
|
Aura 2 - Enemies in aura are Taunted. You can make opportunity attacks against adjacent enemies ignoring your Taunt.
|
Monster Classes - Elemental
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
13
|
11
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D/2 ongoing Fire (save ends)
|
Ranged 8, H+1 vs Ref Hit: D/2 Fire, and D/2 ongoing Fire (save ends)
|
Class Power
|
Scorch (Recharge 4+)
|
Ranged 8, targets enemy with ongoing Fire H+1 vs For Hit: D+2E Miss: Half damage.
|
Class Trait
|
Burn Down
|
On a hit, target takes -3 to saves until your next turn.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
13
|
11
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D-E Cold
|
Ranged 8, H+1 vs For Hit: D Cold and Slowed (save ends)
|
Class Power
|
Sub Zero (Recharge 4+)
|
Ranged 8, targets a Slowed enemy. H+1 vs For Hit: D+E Cold, and Immobilized until end of next turn.
|
Class Trait
|
Shatter
|
+2 Crit Range vs Slowed and Immobilized targets.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
13
|
11
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D-E Lightning
|
Close Line 10, target one enemy in line, H vs Ref Hit:D Lightning, and E Lightning to other creatures in line.
|
Class Power
|
Chain Lightning (Exhausted, Recharge 5+)
|
Close Line 10, H vs Ref Hit:D Lightning Miss: Half damage.
|
Class Trait
|
Chain Reaction
|
On line attacks with 3 or more creatures in line, +2 Crit range.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
11
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm Hit:D+E, and gain E Shield Points.
|
Class Power
|
Diamond Form (Exhausted, Recharge 5+)
|
Move Action: Gain Resist Physical until next turn.
|
Class Trait
|
Stoneskin
|
Partial Resist (Physical).
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
11
|
14
|
11
|
11
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Ref Hit: D-E Physical, and ongoing D Fire (save ends).
|
Class Trait
|
Fire Shield
|
Aura 1 - When an enemy in the aura damages you, they take E Fire damage.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Ranged 8, H vs Will Hit: D Shadow, Dazzled (save ends) or, if already Dazzled, Blinded until end of next turn.
|
Class Power
|
Globe of Darkness
|
Area 10 burst 1, H vs Will Hit: D-E Shadow Effect: Create a zone of Shadow until end of next turn. Enemies are Dazzled while in the zone.. Sustain Minor: The zone persists
|
Class Trait
|
Cloak of Shadows
|
If you end your turn 2 or more squares away from your starting position, gain Concealment until end of next turn.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Ranged 6, H vs Ref Hit: D-E, Slide 2 and Slowed (save ends).
|
Class Power
|
Blizzard (Recharge 4+)
|
Area 6 burst 1, H vs For Hit: D/2, and Prone. Effect: Zone in burst until next turn. Creatures ending their turn in the zone take D/2 Cold. Sustain Minor: The zone persists.
|
Class Trait
|
Endure Cold
|
Resist Cold. Downgrade Slowed and Immobilized.
|
Master of Waves
|
Controller
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm, Hit:D, and slide 1
|
Close Blast 3, H vs For Hit: D/2, and push 1 and knock prone.
|
Class Power
|
Tsunami (Recharge 5+)
|
Close Blast 5, H vs For Hit:D, and push 4 Miss: Half damage, and push 1.
|
Flow of Battle
|
Minor Action, Utility Ranged 5, targets an ally. Effect: Slide 1
|
Go with the Flow.
|
Reduce Forced Movement inflicted by enemies by 1.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Area 10 burst 1, creatures not in origin, H vs For, D/2. Effect: Zone in burst until next turn. Enemies have -2 hit while in zone. Sustain Minor: The zone persists.
|
Class Power
|
Wind Cage (Recharge 5+)
|
Ranged 6, H vs Ref Hit:D, and Immobilized (save ends). Miss: Half damage, and Slowed (save ends).
|
Class Trait
|
Wind Shield
|
Aura 2: You and allies in aura gain Cover vs Ranged attacks.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
14
|
13
|
15
|
11
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D-E, and you gain Concealment until next turn.
|
(Only if Insubstantial) Melee, H vs For Hit: D+2E, and Restrained (save ends) Effect: You lose Insubstantial until end of your next turn.
|
Class Power
|
Mist Glide
|
Move Action (Only if Insubstantial) Shift half your speed. You gain Phasing during this move.
|
Class Trait
|
Mist Form
|
You are Insubstantial
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
14
|
13
|
15
|
11
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D, and push 1
|
Melee, H vs Arm Hit: D/2 Effect: You are Exiled until the end of your next turn.
|
Class Power
|
Stone Burst
|
(Only if Exiled) Effect: You reappear within 2 squares of your previous position. Close Burst 2, targets enemies in burst, H vs Ref Hit:D, and knocked prone.
|
Class Trait
|
Wall Hug
|
You gain Cover while adjacent to a Wall.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit: D Radiant.
|
Class Power
|
Razzle Dazzle
|
Minor Action - Close Burst 1, targets enemies. H vs Will. Hit: Dazzled (save ends)
|
Class Trait
|
Disconcerting Stance
|
+1 Speed. When you hit an enemy during your turn, that enemy is Dazed until end of turn.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Melee, H vs For Hit:D, and you shift 2 and slide 2 the target to a square adjacent to you.
|
Class Power
|
Flow
|
Move Action - Target an adjacent character, you and the target slide 2 to switch spaces.
|
Class Trait
|
Fluid Dance
|
Enemy Forced Movement against you is reduced by 1.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Ref Hit:D Fire
|
Class Power
|
Path of Fire
|
Effect: Shift your speed to an unoccupied square. You can enter the space of enemies during the movement. Create a zone in the squares of movement until next turn. Enemies ending their turn in the zone take F Fire. Close burst 10, targets enemies in zone, H vs Ref Hit: D/2 Fire.
|
Class Trait
|
Fiery Freedom
|
At the start of turn, you can make a saving throw to ignore the Slowed, Immobilized or Restrained condition this turn.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
15
|
14
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
2
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm Hit:D Effect: Taunted until next turn.
|
Class Power
|
Quicksand
|
Reaction, Interrupt (enemy ignores Taunt) - Close burst 2, targets triggering enemy, H vs Ref Hit: D/2, and knocked prone.
|
Class Trait
|
Sand Pit
|
Aura 2: Exiting ground squares in aura costs 1 additional square of movement to your enemies.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
15
|
13
|
14
|
Misc. Stats
|
OA
|
Init
|
Mov
|
2
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm, Hit:D, and Slowed (save ends).
|
Class Power
|
Crippling Strike
|
Recharge 5+ Melee - Target slowed enemy - H vs For. Hit: D+2E, and Immobilized (save ends).
|
Class Trait
|
Ice Prison
|
Ice Prison- Aura 2: Enemies exiting aura take E Cold damage, and gain -2 Hit until end of turn.
|
Minion Monsters
Unlike most characters, minions do not have a HP value - do not keep track of damage done to minions. Instead, use
the following:
- Minions have a damage threshold value. Whenever a minion receives damage equal or greater than their damage threshold,
they are automatically incapacitated. If a character damages a minion multiple times in the same turn (e.g. with
several weak attacks) and the total damage that turn exceeds the minion’s damage threshold, the minion is also
automatically incapacitated.
- A minion that takes damage below their damage threshold is knocked prone instead.
- Prone minions that are targeted by an attack or take any damage are automatically incapacitated. A minion that starts
their turn Prone must make a saving throw - on a failed save, they can take no actions that turn.
In addition, most minions have Partial Vulnerability (Melee or Ranged), included in their stats.
Minion Races, Heroic Humanoid
Kobold Minion
|
Small - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Shifty
|
Minor Action: Shift 1
|
Race Trait
|
Mob Attack
|
+1 Hit (max. +4) for each ally adjacent to target.
|
Race Skills
|
Trickery, Arcana
|
Goblin Minion
|
Small - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Get over There
|
Minor Action - Melee 1 (targets ally): Slide 1
|
Race Trait
|
Mob Defense
|
Gain Cover while adjacent to a flanked enemy.
|
Race Skills
|
Stealth, Finesse
|
Mud Dwarf Minion
|
Small - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged) Vulnerable Psychic, Resist Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Pathetic Plea
|
Ranged 5 (safe) H vs Will Hit: Choose an ally you can see. The target is Taunted by that ally until your next turn.
|
Race Trait
|
Stinky
|
Aura 1 - Enemies in aura take -1 hit.
|
Race Skills
|
Trickery, Endurance
|
Gnome Minion
|
Small - Humanoid, Fey
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged) Vulnerable Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Gnomish Trick
|
Ranged 5 (safe) Effect: Choose one: - The target grants Advantage until your next turn. - The target is Dazzled until your next turn.
|
Race Trait
|
Gnome Cautiousness
|
-3 Initiative On Initiative roll, Invisible until end of first round or until attack.
|
Race Skills
|
Arcana, Concentration
|
Halfling Minion
|
Small - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged) Resist(Opportunity Attacks)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Trait
|
Halfling Dodge
|
+1 Defenses against attacks without Advantage
|
Race Skills
|
Concentration
|
Hobgoblin Minion
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Close Formation
|
Minor Action Melee 2 (targets ally) Effect:Pull 1
|
Race Trait
|
Phalanx
|
Gain Cover while adjacent to an ally
|
Race Skills
|
Authority, Lore
|
Human Minion
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
5
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Human Recovery
|
Minor Action: Stand up from Prone
|
Race Trait
|
Human Initiative
|
+4 Initiative. On the first round of combat, gain +2 Movement
|
Race Skills
|
Concentration,Diplomacy
|
Deep One Minion
|
Medium - Humanoid, Aquatic, Aberrant
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
13
|
3
|
Resistances
|
Partial Vuln. (Melee, Ranged),Resist Radiant Vulnerable Psychic
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
1
|
2
|
0
|
-1
|
0
|
Race Power
|
Gurgle
|
Ranged 3 (safe) H vs Will Hit: Dazed until end of next turn. You are knocked Prone
|
Race Trait
|
Slippery
|
When hit by enemy, enemy must push 1 you.
|
Orc Minion
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
5
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Orc Bash
|
Melee 1 Effect: Push 1.
|
Race Trait
|
Orc Toughness
|
Extra HP (included in stats)
|
Gnoll Minion
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
5
|
1
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
0
|
1
|
0
|
0
|
-1
|
Race Power
|
Call of the Pack
|
Melee 1 Effect: You and all Gnoll allies are Taunted by the target until end of next turn.
|
Race Trait
|
Mad Dog
|
+2 Hit against Taunting enemies.
|
Race Skills
|
Authority, Athletics
|
Dwarf Minion
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
5
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Defensive Stance
|
Minor Action (use only on first round of combat): Use Total Defense.
|
Race Trait
|
Dwarven Stubbornness
|
When knocked Prone, roll save to avoid. Ignore Forced Movement.
|
Elf Minion
|
Medium - Humanoid, Fey
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
5
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Trait
|
Elven Agility
|
+1 Movement (included in stats). +1 Hit on attacks without Advantage.
|
Devilfolk Minion
|
Medium - Humanoid, Devil
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
6
|
6
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged) Resist Fire
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Fiery Vengeance
|
Reaction (are hit) - Close Burst 5, targets triggering enemy, H+4 vs Ref Hit: D Fire.
|
Race Trait
|
Demonic Ferocity
|
+1 hit while Escalation is 1+.
|
Race Skills
|
Arcana, Authority
|
Minotaur Minion
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
7
|
6
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged) Vulnerable Psychic
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Gore
|
Charge with +1 hit. On hit, push 1.
|
Race Trait
|
Blood Craze
|
-1 hit vs non-Bloodied enemies. +2 hit vs Bloodied enemies.
|
Race Skills
|
Athletics, Lore
|
Minion Races, Heroic Undead
Zombie Minion
|
Medium - Humanoid
|
Base Stats
|
Def
|
H
|
D
|
E
|
-2
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged) Resist Psychic, Vulnerable Radiant
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Zombie Grab
|
Melee 1 (requires Advantage vs target) H+2 vs Ref Hit: D/2, and Grabbed.
|
Race Trait
|
Slow and Unsteady
|
Extra HP, -2 Movement and -2 Defenses (Already included in stats) Downgrade Slow and Immobilized conditions.
|
Skeleton Minion
|
Medium - Humanoid, Undead
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. Melee Partial Resist Ranged Vulnerable Radiant
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
1
|
0
|
2
|
0
|
-1
|
0
|
Race Trait
|
Crumble
|
Damage while Prone does not automatically destroy you.
|
Ghost Minion
|
Medium - Humanoid, Undead
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
4
|
1
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
1
|
2
|
0
|
-1
|
0
|
Race Trait
|
Ethereal
|
Resist (Attacks without Advantage) Low HP (already included in stats)
|
Ghoul Minion
|
Medium - Humanoid, Undead
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
5
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Paralyzing Touch
|
Minor Action, Melee 1, targets enemy hit this turn. H vs For Hit: Slowed (save ends) or, if Slowed, Immobilized (save ends).
|
Race Trait
|
Prey on the Weak
|
Advantage vs Slowed or Immobilized creatures.
|
Minion Races, Heroic Beast
Stinger Minion
|
Tiny - Beast
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Attach
|
Minor Action - Targets enemy hit this turn. H vs Ref. Hit: Grabbed.
|
Race Trait
|
Nuisance
|
Cannot make Opportunity Attacks against non-Grabbed enemies. Gain Total Concealment against Opportunity Attacks. Gain Advantage against Grabbed enemies.
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Skitter
|
Move Action: Shift 3
|
Race Trait
|
Abandon Ship
|
+1 Defenses (already included in stats). Enemy attacks missing you gain Push 1.
|
Web Spider Minion
|
Tiny - Beast
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged) Resist Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
-2
|
-2
|
Race Power
|
Web
|
Effect: Move 1, create a web zone in Close Burst 1 until end of encounter. The zone is difficult terrain for non-spiders. You are knocked Prone
|
Race Trait
|
Web Walker
|
+2 Hit vs enemies in Difficult Terrain
|
Porcupine Minion
|
Tiny - Beast
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
4
|
1
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
2
|
1
|
0
|
0
|
-2
|
Race Trait
|
Quills
|
Aura 1: Enemies in aura take 2E damage after attacking you.
|
Movement
|
2 Fly 6(altitude 2)
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
0
|
1
|
1
|
0
|
-2
|
Race Power
|
Blood Drain
|
Melee 1 (targets bloodied enemy) H+2 vs For Hit:D
|
Race Trait
|
Bat Senses
|
Blindsight (Ignore Concealment, Total Concealment)
|
Wolf Minion
|
Medium - Beast
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Knock Down
|
Melee 1 (requires Advantage vs target) H vs For Hit: Prone
|
Race Trait
|
Feed on the Fallen
|
Gain Cover and +2 Hit while adjacent to a Prone enemy.
|
Poison Spider Minion
|
Medium - Beast
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
5
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged),Resist Poison
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
1
|
2
|
0
|
-1
|
0
|
Race Power
|
Spider Poison
|
Ranged 3 (safe), H vs For Hit: Slow and ongoing D Poison damage (save ends). You are knocked Prone.
|
Race Trait
|
Poison Feeder
|
+2 Hit vs enemies under a Poison effect.
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
5
|
1
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
0
|
1
|
0
|
0
|
-1
|
Race Power
|
Bear Grab
|
Melee 1 H+4 vs Ref Hit: Grabbed.
|
Race Trait
|
Defensive Grab
|
Gain Superior Cover against Grabbed enemies.
|
Race Skills
|
Authority, Athletics
|
Minion Races, Heroic Other
Rootling Minion
|
Tiny - Plant
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged) Resist Psychic, Vulnerable Fire
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Ensnare
|
Melee 3: H+2 vs For Hit: Slowed(save ends).
|
Race Trait
|
Take Root
|
Doesn’t require Concealment to hide while adjacent to vegetation. When using Total Defense while adjacent to vegetation, become Shrouded.
|
Slime Minion
|
Small - Ooze
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged) Vulnerable Cold
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Trait
|
Blob
|
Cannot be Flanked or knocked Prone.
|
Minion Classes
Shifter Minion
|
Skirmisher
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Melee or Ranged 5, H vs Arm Hit:D Effect: Before or after the attack, shift 1
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Melee, H vs Arm Hit:D Effect:Can’t make opportunity attacks until end of next turn.
|
Flanking Minion
|
Skirmisher
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Class Trait
|
Flanker
|
Against Flanked enemies, +1 Hit and +2 Crit Range.
|
Charging Minion
|
Skirmisher
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Class Trait
|
Fearless Charge
|
When charging, not Hindered, and charge movement does not provoke Opportunity Attacks.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
14
|
13
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
2
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm, Hit:D-E.
|
Class Trait
|
Safety in Numbers
|
Aura 2. While there are 2 or more allies in aura, you and allies in aura gain Cover and Partial Resist (Close and Area).
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
14
|
13
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
2
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Will, Hit:D-E. Effect: Taunted until your next turn.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
14
|
13
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
2
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs For, Hit:D-E, and Slowed until your next turn.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
14
|
13
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
2
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm, Hit:D-E, and you gain Cover until end of next turn.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm Hit:D+E, and push 1.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-2 vs Arm Hit:D+E Miss:E
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H-1 vs Arm Hit:D+E
|
Close Burst 1, H-1 vs Ref Hit:D
|
Pulling Minion
|
Controller
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Melee 2, H vs Will Hit:D, and Pull 1
|
Entangling Minion
|
Controller
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D-E
|
Ranged 6, H vs For Hit:D/2, Push 1, and Slowed until next turn.
|
Sliding Minion
|
Controller
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D-E
|
Melee 1 or Ranged 5, H vs Will Hit:D/2, and Slide 2.
|
Point Blank Minion
|
Artillery
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
12
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D/2
|
Ranged 4, H+2 vs Arm Hit:D.
|
Longshot Minion
|
Artillery
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
12
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D/2
|
Ranged 8, H vs For Hit:D, Push 1
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
12
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D/2
|
Area 7 Burst 1, H vs Ref Hit:D-E, Push 1
|
Elite Monsters
All Elite Monsters gain the following rules:
- Action Point: Each Elite Monster has 1 Action Point, which can be spent with an
Action Point Check, using the same rules as PCs.
- Endure Conditions: At the start of their turn, an Elite Monster can choose a Combat
Condition afflicting them, and make a Saving Throw. On a successful save, the condition
is downgraded until their next turn, and they take 2(E) damage.
Elite Monster Templates:
Apply to Standard monsters to convert them to Elite
Basic Elite Monster:
- Double XP value
- Double HP
- Trait: Elite Attack: Melee and Ranged attacks can target 1 additional enemy in range.
Area and Close attacks have Burst size increased by 1. Damaging attacks that target a
single enemy deal +D/2 damage.
Elite Monster Races
Monsters with the following classes gain the Elite monster special
rules, double XP and double HP (already included in stats).
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
9
|
2
|
Resistances
|
Vulnerable Cold
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
-1
|
0
|
2
|
0
|
1
|
0
|
Race Power
|
Split
|
Reaction, Automatic (reduced to 0 HP) Effect: Create 2 Medium Slimes within 1 square. They have HP equal to their Bloodied value.
|
Acid Burst
|
Minor Action attack, Close Burst 1 H vs For Ongoing D (save ends).
|
Shed Slime
|
Reaction, Automatic (is Dazed, Stunned or Immobilized). Effect: Create 1 Slime Minion within 2 squares.
|
Race Trait
|
Blob
|
Low HP (already included in stats) Cannot be Flanked or knocked Prone.
|
Elite Monster Classes
Monsters with the following classes gain the Elite monster special
rules, double XP and double HP.
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:E, and Weakened (save ends). If already Weakened, +D(Dark)
|
Area 10 Burst 1, H vs For, Hit: D(Dark). Effect: Create Zone in area. While in zone, enemies are Dazzled and take E(Dark) at the end of their turn. Sustain Minor: The zone Persists.
|
Class Power
|
Arcane Missiles
|
Free Action (1/turn) - Ranged 5 (Safe, up to 3 enemies) - H vs Arm - Hit: E, Push 1.
|
Hold Person
|
(Recharge 5+, Reliable) - Ranged 5 - H vs Wil - Hit: Stunned(Save ends), then Immobilized (Save ends).
|
Class Trait
|
Mirror Image
|
Starts combat with 2 Images. When hit by a melee or ranged attack, if there are any images remaining, save to negate the attack and lose 1 Image.
|
Class Skills
|
Arcana, Lore, Authority
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
11
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee (targets 1 or 2 enemies) H-1 vs Arm Hit:D+E.
|
Ranged 5 (targets 1 or 2 enemies), H vs Arm Hit: D-E
|
Class Trait
|
Berserker Rage
|
+2 Hit vs enemies Taunting you. While Bloodied, if not Taunted at the start of your turn, choose a random enemy closest to you. You are Taunted by that enemy until end of turn.
|
Elite Assault
|
Your damaging attacks that target a single enemy deal +D/2 damage.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D
|
Close Burst 1, H vs Wil, Hit: D(Psychic) and Dazed (Save Ends)
|
Class Power
|
Command
|
Free Action (1/turn) - Ranged 5 (Safe) - H vs Wil - Hit: E(Psychic), and choose 1: Slide 3, Prone, or Slowed (Save Ends).
|
Touch of Death
|
(Recharge 4+) - Ranged 5 - H vs For - Hit: D+2E and Weakened (Save Ends)
|
Class Trait
|
Aura of Despair
|
Aura 5. Enemies in Aura have -2 to Defenses.
|
Class Skills
|
Arcana, Trickery, Authority
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
16
|
14
|
13
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
2
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Melee, H vs Arm Hit:D, and Partial Vulnerable (save ends)
|
(Recharge 3+) - Melee 1 - H vs Ar - Hit: D+E (Dark), and Prone. With Advantage, deal an extra E.
|
Class Power
|
Mocking Taunt
|
Free Action (1/turn), Ranged 3 (Safe, Taunted enemy), H vs Will, Hit: E (Psychic), Pull 3. If the target is pulled 2 or more squares this way, they grant Advantage until end of next turn.
|
Spiked Shield
|
(Recharge 3+) Minor Action: Until end of next turn, gain Cover, and adjacent enemies attacking you take E damage.
|
Class Trait
|
Blackguard’s Challenge
|
Minor Action, Ranged 3 (Safe). Effect: Until the end of encounter, the target is Taunted, and whenever they ignore the Taunt, they take D Shadow damage. This effect ends if you use this power again.
|
Class Skills
|
Authority, Endurance, Trickery
|
Solo Monsters
All Solo Monsters gain the following rules:
- Action Point: Each Solo Monster has 2 Action Points, which can be spent with an
Action Point Check, using the same rules as PCs.
- Endure Conditions: Twice at the start of their turn, a Solo Monster can choose a Combat
Condition afflicting them, and make a Saving Throw with a +5 bonus. On a successful save, the condition
is downgraded until their next turn, and they take 2(E) damage.
Solo - Dragon - Monster Races
Dragon Wyrmling
|
Medium - Dragon
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
8
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
2
|
0
|
1
|
0
|
0
|
Race Power
|
Double Claw
|
Make 2 Claw attacks.
|
Bloodied Breath
|
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
|
Dragonfear
|
Reaction (an enemy misses the dragon) Ranged 2 (safe, targets triggering enemy) H vs Will Hit: D/2 Psychic, Push 1 and Dazed (save ends).
|
Race Skills
|
Athletics, Endurance
|
Young Dragon
|
Large - Dragon
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
10
|
2
|
HP
|
Hi
|
156
|
Mid
|
128
|
Low
|
104
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
2
|
0
|
1
|
0
|
0
|
Race Power
|
Double Claw
|
Make 2 Claw attacks.
|
Bloodied Breath
|
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
|
Dragonfear
|
Reaction (an enemy misses the dragon) Ranged 3 (safe, targets triggering enemy) H vs Will Hit: D/2 Psychic, Push 2 and Dazed (save ends).
|
Race Skills
|
Athletics, Endurance
|
Juvenile Dragon
|
Large - Dragon
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
7
|
14
|
3
|
HP
|
Hi
|
204
|
Mid
|
168
|
Low
|
136
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
2
|
0
|
1
|
0
|
0
|
Race Power
|
Double Claw
|
Make 2 Claw attacks.
|
Bloodied Breath
|
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
|
Dragonfear
|
Reaction (an enemy misses the dragon) Ranged 3 (safe, targets triggering enemy) H vs Will Hit: D/2 Psychic, Push 2 and Dazed (save ends).
|
Race Skills
|
Athletics, Endurance
|
Young Adult Dragon
|
Huge - Dragon
|
Base Stats
|
Def
|
H
|
D
|
E
|
5
|
9
|
20
|
5
|
HP
|
Hi
|
264
|
Mid
|
220
|
Low
|
176
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
2
|
0
|
1
|
0
|
0
|
Race Power
|
Double Claw
|
Make 2 Claw attacks.
|
Bloodied Breath
|
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
|
Dragonfear
|
Reaction (an enemy misses the dragon) Ranged 5 (safe, targets triggering enemy) H vs Will Hit: D/2 Psychic, Push 4 and Dazed (save ends).
|
Race Skills
|
Athletics, Endurance
|
Adult Dragon
|
Huge - Dragon
|
Base Stats
|
Def
|
H
|
D
|
E
|
6
|
10
|
24
|
6
|
HP
|
Hi
|
312
|
Mid
|
260
|
Low
|
208
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
2
|
0
|
1
|
0
|
0
|
Race Power
|
Double Claw
|
Make 2 Claw attacks.
|
Bloodied Breath
|
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
|
Dragonfear
|
Reaction (an enemy misses the dragon) Ranged 5 (safe, targets triggering enemy) H vs Will Hit: D/2 Psychic, Push 4 and Dazed (save ends).
|
Race Skills
|
Athletics, Endurance
|
Mature Dragon
|
Huge - Dragon
|
Base Stats
|
Def
|
H
|
D
|
E
|
8
|
12
|
32
|
8
|
HP
|
Hi
|
408
|
Mid
|
340
|
Low
|
272
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
2
|
0
|
1
|
0
|
0
|
Race Power
|
Double Claw
|
Make 2 Claw attacks.
|
Bloodied Breath
|
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
|
Dragonfear
|
Reaction (an enemy misses the dragon) Ranged 5 (safe, targets triggering enemy) H vs Will Hit: D/2 Psychic, Push 4 and Dazed (save ends).
|
Race Skills
|
Athletics, Endurance
|
Elder Dragon
|
Gargantuan - Dragon
|
Base Stats
|
Def
|
H
|
D
|
E
|
10
|
14
|
44
|
5
|
HP
|
Hi
|
528
|
Mid
|
440
|
Low
|
352
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
2
|
0
|
1
|
0
|
0
|
Race Power
|
Double Claw
|
Make 2 Claw attacks.
|
Bloodied Breath
|
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
|
Dragonfear
|
Reaction (an enemy misses the dragon) Ranged 10 (safe, targets triggering enemy) H vs Will Hit: D/2 Psychic, Push 4 and Stunned (save ends).
|
Epic Might
|
+1 to Recharge rolls and Action Point checks. +2 saves.
|
Race Skills
|
Athletics, Endurance
|
Base Stats
|
Def
|
H
|
D
|
E
|
11
|
15
|
52
|
6
|
HP
|
Hi
|
624
|
Mid
|
520
|
Low
|
416
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
2
|
0
|
1
|
0
|
0
|
Race Power
|
Double Claw
|
Make 2 Claw attacks.
|
Bloodied Breath
|
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
|
Dragonfear
|
Reaction (an enemy misses the dragon) Ranged 10 (safe, targets triggering enemy) H vs Will Hit: D/2 Psychic, Push 4 and Stunned (save ends).
|
Epic Might
|
+1 to Recharge rolls and Action Point checks. +2 saves.
|
Race Skills
|
Athletics, Endurance
|
Great Wyrm
|
Gargantuan - Dragon
|
Base Stats
|
Def
|
H
|
D
|
E
|
13
|
17
|
68
|
8
|
HP
|
Hi
|
816
|
Mid
|
680
|
Low
|
544
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
2
|
2
|
0
|
1
|
0
|
0
|
Race Power
|
Double Claw
|
Make 2 Claw attacks.
|
Bloodied Breath
|
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
|
Dragonfear
|
Reaction (an enemy misses the dragon) Ranged 10 (safe, targets triggering enemy) H vs Will Hit: D/2 Psychic, Push 4 and Stunned (save ends).
|
Epic Might
|
+1 to Recharge rolls and Action Point checks. +2 saves.
|
Race Skills
|
Athletics, Endurance
|
Solo - Dragon Monster Classes
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
2
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Bite: Melee+1, H vs Arm Hit:D+2E, and ongoing D/2 Poison (save ends). Miss: Half damage.
|
Claw: Melee Effect: Before or after the attack, shift 2 H vs Arm Hit:D
|
Class Power
|
Dragon Breath (Recharge 5+)
|
Close Blast 5 H vs For Hit:D+E Poison, and Ongoing D/2 Poison and Slowed (save ends both). Aftereffect: Slowed (save ends)
|
Luring Glare
|
(Requires Level 11+). Minor Action. Ranged 10 (safe) H vs Will Hit: Slide 3.
|
Class Trait
|
Draconic Poison
|
Resist (Poison), Resist (Opportunity Attacks) Ignore plant-based Difficult Terrain.
|
Bloodied Poison
|
While Bloodied, gain Aura 1. Enemies ending their turn in aura take ongoing D/2 Poison (save ends). Bloodied enemies in aura gain Vulnerable Poison.
|
Instinctive Skirmish
|
On an initiative of 10+(initiative check), choose one: - End a status effect affecting you. - Fly your Fly Speed and use Bite or Dragon Breath (if recharged) at any point during the move.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
15
|
13
|
14
|
Misc. Stats
|
OA
|
Init
|
Mov
|
2
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Bite: Melee+1, H-1 vs Arm Hit:D+E, Grabbed and ongoing D/2 Fire (save ends).
|
Claw: Melee H-1 vs Arm Hit:D, and Grabbed if the dragon has fewer than two enemies Grabbed.
|
Class Power
|
Dragon Breath (Recharge 5+)
|
Close Blast 5 H-1 vs For Hit:2D+E Fire Miss: Half damage
|
Immolate Foe
|
(Requires Level 11+, recharge 5+). Ranged 10 (safe), H-1 vs ref Hit: D+2E, and ongoing D Fire (save ends). Miss: Half damage, and ongoing D/2 Fire (save ends.
|
Class Trait
|
Draconic Fire
|
Resist (Fire). Enemies grabbed by the dragon cannot save against ongoing Fire damage.
|
Bloodied Flame
|
While Bloodied, downgrade enemy resistances and immunities to Fire, and enemies grabbed by the dragon gain Vulnerable (Fire).
|
Instinctive Devouring
|
On an initiative of 10+(initiative check), choose one: - End a status effect affecting you. - Shift 1 and use Bite.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
14
|
13
|
15
|
11
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Bite: Melee+1, H vs Arm Hit:D+2E, and ongoing D/2 (save ends). Miss: Half damage.
|
Claw: Melee H vs Arm Hit:D.
|
Class Power
|
Dragon Breath (Recharge 5+)
|
Close Blast 5 H vs For Hit:D-E, and Ongoing D (save ends both). Miss: Half Damage and ongoing D/2 (save ends).
|
Acid Gob
|
(Requires Level 11+, recharge 5+). Ranged 10 (safe), H vs Ref Hit: Ongoing 2D damage and Blinded (save ends both).
|
Cloud of Darkness
|
(Recharge 6+): Move Action. Close Burst 5. Effect: Create a zone in burst until the end of the encounter or until you use this power again. Gain Concealment while in the zone. Shift 3 and become Hidden.
|
Class Trait
|
Draconic Acid
|
Swim Speed 8. Aquatic.
|
Bloodied Acid
|
While Bloodied, gain Aura 1. When you are damaged, enemies in aura take E damage.
|
Instinctive Charge
|
On an initiative of 10+(initiative check), choose one: - End a status effect affecting you. - Use Bite or charge.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
11
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Bite: Melee+1, H vs Arm Hit:2D Cold. Miss: Half damage.
|
Claw: Melee H-1 vs Arm Hit:D+E.
|
Class Power
|
Dragon Breath (Recharge 5+)
|
Close Blast 5 H vs For Hit:2D-E Cold and Slowed (save ends). Miss: Half damage.
|
Icy Tomb
|
(Requires Level 11+, recharge 5+). Ranged 10 (safe), H-1 vs For. Hit: Stunned and ongoing 2D Cold damage (save ends both). Aftereffect: Slowed and ongoing D Cold damage (save ends both).
|
Class Trait
|
Draconic Frost
|
Resist (Cold) Ignore ice-based Difficult Terrain.
|
Bloodied Savagery
|
While Bloodied, +3 Crit Range.
|
Instinctive Rampage
|
On an initiative of 10+(initiative check), choose one: - End a status effect affecting you. - Gain Resist(Opportunity Attacks) this turn, then move your speed. You can cross enemy spaces in this move, and, for each enemy, the first time you enter their space this way, use Claw against them.
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
12
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Bite: Melee+1, H vs Arm Hit:D+2E Lightning.
|
Claw: Melee H vs Arm Hit:D-E, and Push 1.
|
Class Power
|
Dragon Breath (Recharge 5+)
|
Area 5 Burst 2 (safe) H vs Ref Hit:2D-E Lightning. Miss: Half Damage.
|
Thunderclap
|
(Requires Level 11+, recharge 6+). Close Burst 2, H vs For Hit: D-E, Push 1 and Stunned until end of next turn. Miss: Half Damage, and Dazed until end of next turn.
|
Chain Lightning
|
Ranged 3 (up to 3 enemies), H vs Ref Hit: D+E Lightning.
|
Class Trait
|
Draconic Lightning
|
While not flying, double the range of Ranged and Area attacks.
|
Bloodied Lightning
|
While Bloodied, gain Aura 5. Downgrade resistances and immunities to Lightning of enemies in aura. Enemies ending their turn in aura take E Lightning damage.
|
Instinctive Evasion
|
On an initiative of 10+(initiative check), choose one: - End a status effect affecting you. - Shift 2 and use Chain Lightning.
|
Solo - Eye - Monster Races
Evil Eye Orbling
|
Medium - Aberration
|
Movement
|
Fly 4 (altitude 2)
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
1
|
8
|
2
|
HP
|
Hi
|
168
|
Mid
|
140
|
Low
|
112
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Eye Frenzy (Recharge 6, use only while Bloodied)
|
Close Burst 3 Use a random Eye Ray against each enemy in burst (roll effect separately for each target).
|
Race Trait
|
Endless Eyes
|
Low damage (already included in stats) Cannot be Flanked. Downgrade enemy Concealment and Total Concealment. Gain Aura 5. When an enemy starts their turn inside the aura, you can use a random Eye Ray against them as an automatic Free Reaction.
|
Instinctive Ray
|
On an initiative of 10+(initiative check), choose one: - End a status effect affecting you. - Use a random Eye Ray against an enemy within range of your Eye Ray, and Shift 1.
|
Young Evil eye
|
Large - Aberration
|
Movement
|
Fly 4 (altitude 2)
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
8
|
12
|
3
|
HP
|
Hi
|
228
|
Mid
|
188
|
Low
|
152
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Eye Frenzy (Recharge 6, use only while Bloodied)
|
Close Burst 3 Use a random Eye Ray against each enemy in burst (roll effect separately for each target).
|
Race Trait
|
Endless Eyes
|
Low damage (already included in stats) Cannot be Flanked. Downgrade enemy Concealment and Total Concealment. Gain Aura 5. When an enemy starts their turn inside the aura, you can use a random Eye Ray against them as an automatic Free Reaction.
|
Instinctive Ray
|
On an initiative of 10+(initiative check), choose one: - End a status effect affecting you. - Use a random Eye Ray against an enemy within range of your Eye Ray, and Shift 1.
|
Adult Evil eye
|
Large - Aberration
|
Movement
|
Fly 4 (altitude 2)
|
Base Stats
|
Def
|
H
|
D
|
E
|
7
|
10
|
19
|
4
|
HP
|
Hi
|
336
|
Mid
|
280
|
Low
|
224
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Eye Frenzy (Recharge 6, use only while Bloodied)
|
Close Burst 5 Use a random Eye Ray against each enemy in burst (roll effect separately for each target).
|
Race Trait
|
Endless Eyes
|
Low damage (already included in stats) Cannot be Flanked. Downgrade enemy Concealment and Total Concealment. Gain Aura 7. When an enemy starts their turn inside the aura, you can use a random Eye Ray against them as an automatic Free Reaction.
|
Instinctive Ray
|
On an initiative of 10+(initiative check), choose one: - End a status effect affecting you. - Use a random Eye Ray against an enemy within range of your Eye Ray, and Shift 1.
|
Mature Evil eye
|
Huge - Aberration
|
Movement
|
Fly 4 (altitude 3)
|
Base Stats
|
Def
|
H
|
D
|
E
|
9
|
13
|
27
|
6
|
HP
|
Hi
|
456
|
Mid
|
380
|
Low
|
304
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Eye Frenzy (Recharge 5, use only while Bloodied)
|
Close Burst 5 Use a random Eye Ray against each enemy in burst (roll effect separately for each target).
|
Race Trait
|
Endless Eyes
|
Low damage (already included in stats) Cannot be Flanked. Downgrade enemy Concealment and Total Concealment. Gain Aura 7. When an enemy starts their turn inside the aura, you can use a random Eye Ray against them as an automatic Free Reaction.
|
Instinctive Ray
|
On an initiative of 10+(initiative check), choose one: - End a status effect affecting you. - Use a random Eye Ray against an enemy within range of your Eye Ray, and Shift 1.
|
Elder Evil eye
|
Huge - Aberration
|
Movement
|
Fly 4 (altitude 3)
|
Base Stats
|
Def
|
H
|
D
|
E
|
12
|
15
|
42
|
10
|
HP
|
Hi
|
672
|
Mid
|
560
|
Low
|
448
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Eye Frenzy (Recharge 5, use only while Bloodied)
|
Close Burst 7 Use a random Eye Ray against each enemy in burst (roll effect separately for each target).
|
Race Trait
|
Endless Eyes
|
Low damage (already included in stats) Cannot be Flanked. Downgrade enemy Concealment and Total Concealment. Gain Aura 9. When an enemy starts their turn inside the aura, you can use a random Eye Ray against them as an automatic Free Reaction.
|
Instinctive Ray
|
On an initiative of 10+(initiative check), choose one: - End a status effect affecting you. - Use a random Eye Ray against an enemy within range of your Eye Ray, and Shift 1.
|
Nightmare Evil eye
|
Gargantuan - Aberration
|
Movement
|
Fly 4 (altitude 3)
|
Base Stats
|
Def
|
H
|
D
|
E
|
14
|
18
|
56
|
14
|
HP
|
Hi
|
972
|
Mid
|
760
|
Low
|
608
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Eye Frenzy (Recharge 4, use only while Bloodied)
|
Close Burst 7 Use a random Eye Ray against each enemy in burst (roll effect separately for each target).
|
Race Trait
|
Endless Eyes
|
Low damage (already included in stats) Cannot be Flanked. Downgrade enemy Concealment and Total Concealment. Gain Aura 9. When an enemy starts their turn inside the aura, you can use a random Eye Ray against them as an automatic Free Reaction.
|
Instinctive Ray
|
On an initiative of 10+(initiative check), choose one: - End a status effect affecting you. - Use a random Eye Ray against an enemy within range of your Eye Ray, and Shift 1.
|
Solo - Eye Monster Classes
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Bite: Melee, H vs Arm Hit:D
|
Focused Ray - Choose one:
- Attack a target of your choice with a random Eye Ray
- Attack a random enemy within 14 squares with an Eye Ray of your choice.
|
Class Power
|
Eye Ray
|
Ranged 7 (safe). Choose an effect at random:
1: Sleep Ray: H vs Will. Hit: Immobilized (save ends). First failed save - Effect becomes: Unconscious (save ends)
2: Dominating Ray: H vs Will. Hit: Charmed (save ends). First failed save - Effect becomes: Dominated (save ends)
3: Petrifying Ray: H vs For. Hit: Stunned (save ends) First failed save - Effect becomes: Petrified (save ends)
4: Blinding: H vs Will. Hit: D/2 Radiant and Dazzled (save ends) First failed save - Effect becomes: Blinded (save ends)
5: Death Ray: H vs For. Hit: D/2 Shadow and Partially Weakened (save ends) Saves against this effect count as Vitality Saving Throws (you lose 1 Vitality when failing a Vitality Saving Throw).
6: Telekinesis Ray: H vs For. H vs For. Hit: D, and slide 3.
7: Terror: H vs Will. Hit: D Psychic, and Push 6.
8: Frost Ray: H vs Ref. Hit: D Cold, and Slowed (save ends)
9: Searing Ray: H vs Ref. Hit: D + Ongoing E (save ends)
10: Disintegration Ray: H vs For. Hit: Ongoing D+E (save ends).
|
Neutralizing Gaze
|
Minor Action. Close Blast 5. H vs Will Hit: Cannot use Encounter or Daily powers until end of next turn.
|
Class Skills
|
Arcana, Trickery
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
12
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
Bite: Melee, H vs Arm Hit:D
|
Focused Ray - Choose one:
- Attack a target of your choice with a random Eye Ray
- Attack a random enemy within 20 squares with an Eye Ray of your choice.
|
Class Power
|
Eye Ray
|
Ranged 10 (safe). Choose an effect at random:
1: Fire Ray: H vs Ref. Hit: D+E Fire
2: Fiery Terror Ray: H vs W. Hit: D Psychic and Fire, and Push 6.
3: Shadowflame Ray: H vs For. Hit: Ongoing D Fire and Shadow (save ends) Aftereffect: Ongoing D/2 Fire and Shadow (save ends)
4: Igniting Ray: H vs Ref. Hit: D-E Fire. Effect: Create a zone in a Line 20 from you to the target, that lasts until the end of the encounter. Enemies entering the zone or starting their turn there take E Fire damage.
5: Detonating Ray: H vs For. Hit: D/2 Fire, and gain Detonation (save ends). While the effect lasts, the gains Aura 2. Allies of the target entering the aura or starting their turn there take D/2 fire damage.
6: Volcanic Ray. H vs Ref. Hit: D/2 Fire. Effect: Create a volcanic zone in the target’s space. Enemies entering the zone or starting their turn there take E fire damage. At the start of each round, roll 1d4. On a roll of 4, the volcano explodes, dealing D Fire damage to each enemy in a Close Burst 2 centered on the zone, and removing the zone.
|
Eye of Flame
|
Minor Action. Ranged 5.Effect: Partial Vulnerable Fire (save ends.) First failed save: Effect becomes: Vulnerable Fire (save ends)
|
Class Skills
|
Arcana, Authority
|
Other Templates
Fat:
- +50% XP value
- Double HP
Veteran:
- +25% XP value
- +6/12/24 HP, depending on tier
- +2/4/8 D, depending on tier
- +1H, +1Def
Base Stats
In this section, we show monster templates with basic stats that can be used
as reference when designing custom monsters.
Race - Heroic
Level 1 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
8
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 2 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
9
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 3 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
10
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 4 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
11
|
2
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 5 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
6
|
12
|
3
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 6 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
6
|
13
|
3
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 7 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
7
|
14
|
3
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 8 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
7
|
15
|
3
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 9 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
8
|
16
|
4
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 10 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
5
|
8
|
17
|
4
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Race - Paragon
Level 11 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
5
|
9
|
20
|
5
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 12 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
6
|
9
|
22
|
5
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 13 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
6
|
10
|
24
|
6
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 14 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
7
|
10
|
26
|
6
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 15 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
7
|
11
|
28
|
7
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 16 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
8
|
11
|
30
|
7
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 17 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
8
|
12
|
32
|
8
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 18 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
9
|
12
|
34
|
8
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 19 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
9
|
13
|
36
|
9
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 20 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
10
|
13
|
38
|
9
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Race - Epic
Level 21 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
10
|
14
|
44
|
5
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 22 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
11
|
14
|
48
|
5
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 23 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
11
|
15
|
52
|
6
|
HP
|
Hi
|
156
|
Mid
|
130
|
Low
|
104
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 24 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
12
|
15
|
56
|
6
|
HP
|
Hi
|
168
|
Mid
|
140
|
Low
|
112
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 25 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
12
|
16
|
60
|
7
|
HP
|
Hi
|
180
|
Mid
|
150
|
Low
|
120
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 26 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
13
|
16
|
64
|
7
|
HP
|
Hi
|
192
|
Mid
|
160
|
Low
|
128
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 27 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
13
|
17
|
68
|
8
|
HP
|
Hi
|
204
|
Mid
|
170
|
Low
|
136
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 28 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
14
|
17
|
72
|
8
|
HP
|
Hi
|
216
|
Mid
|
180
|
Low
|
144
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 29 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
14
|
18
|
76
|
9
|
HP
|
Hi
|
228
|
Mid
|
190
|
Low
|
152
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Level 30 Monster
|
Base Stats
|
Def
|
H
|
D
|
E
|
15
|
18
|
80
|
9
|
HP
|
Hi
|
240
|
Mid
|
200
|
Low
|
160
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 3 Skills
|
Class
Artillery Monster
|
Artillery
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
12
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
(Weak Melee attack)
|
(Long Range attack)
|
Class Skills
|
Up to 2 Skills
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
11
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
(Melee attack with -1 Hit, +E dmg)
|
(attack with -1 Hit, +E dmg)
|
Class Skills
|
Up to 2 Skills
|
Controller Monster
|
Controller
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
(Weak, controlling Melee attack)
|
(Controlling attack)
|
Class Skills
|
Up to 2 Skills
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
14
|
13
|
15
|
11
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
(Melee attack)
|
(Normal attack)
|
Class Power
|
Class Power
|
(A power or trait allows alternating between turns with high defense and no attack, and turns with strong attack
|
Class Skills
|
Up to 2 Skills
|
Skirmisher Monster
|
Skirmisher
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
(Melee attack)
|
(Normal attack)
|
Class Power
|
Class Power
|
(Mobility related power or trait)
|
Class Skills
|
Up to 2 Skills
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
15
|
13
|
14
|
Misc. Stats
|
OA
|
Init
|
Mov
|
2
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
(Melee attack with -1 Hit)
|
(Melee attack with -1 Hit)
|
Class Power
|
Class Power
|
(Power or trait that Taunt or control enemies)
|
Class Skills
|
Up to 2 Skills
|
Minion Race - Heroic
High Elf Minion
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
8
|
7
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged) Vulnerable Poison Resist Psychic
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Power
|
Glamour
|
Ranged 5 (safe) H vs Will Charmed by you and an ally of your choice until end of next turn
|
Race Trait
|
Irresistible Beauty
|
Enemies gain -2 to hit you unless you have attacked them your last turn._(Ignore Glamour attacks for this.)_
|
Race Skills
|
Up to 2 Skills
|
Level 1 Minion
|
Base Stats
|
Def
|
H
|
D
|
E
|
0
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 2 Minion
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
4
|
4
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 3 Minion
|
Base Stats
|
Def
|
H
|
D
|
E
|
1
|
5
|
5
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 4 Minion
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
5
|
5
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 5 Minion
|
Base Stats
|
Def
|
H
|
D
|
E
|
2
|
6
|
6
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 6 Minion
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
6
|
6
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 7 Minion
|
Base Stats
|
Def
|
H
|
D
|
E
|
3
|
7
|
6
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 8 Minion
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
7
|
7
|
0
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 9 Minion
|
Base Stats
|
Def
|
H
|
D
|
E
|
4
|
8
|
7
|
1
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Level 10 Minion
|
Base Stats
|
Def
|
H
|
D
|
E
|
5
|
8
|
8
|
2
|
Resistances
|
Partial Vuln. (Melee, Ranged)
|
Abilities
|
Str
|
For
|
Dex
|
Wis
|
Cha
|
Int
|
0
|
0
|
0
|
0
|
0
|
0
|
Race Skills
|
Up to 2 Skills
|
Minion Class
Skirmisher Minion
|
Skirmisher
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
11
|
15
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
0
|
1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
(Melee Attack)
|
(Normal attack with mobility effect)
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
15
|
14
|
13
|
13
|
Misc. Stats
|
OA
|
Init
|
Mov
|
2
|
0
|
-1
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
(Weak melee attack)
|
(Weak melee attack with protecting effect)
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
14
|
10
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
0
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
(Melee attack with -1 Hit, +E dmg)
|
Controller Minion
|
Controller
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
13
|
13
|
11
|
15
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-2
|
-2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
(Melee Attack)
|
(Weak, controlling Melee attack)
|
Artillery Minion
|
Artillery
|
Defense Stats
|
Ar
|
For
|
Ref
|
Will
|
12
|
10
|
12
|
12
|
Misc. Stats
|
OA
|
Init
|
Mov
|
-4
|
2
|
0
|
Class Attacks
|
Melee Basic
|
Standard Attack
|
(Weak Melee attack)
|
(Long Range attack)
|