Chapter 11 Monsters

To generate a standard monster, pick a monster race and a monster class.

Note - Recharging attacks: - Some monsters have attacks with (recharge n+). These attacks are spent on use, and cannot be used again until recharged. - At the end of a monster’s turn, roll 1d6 for each spent recharge attack that wasn’t used this turn. If the roll is equal or higher to the recharge value, the attack is recharged. - PCs are aware when a monster they can see succeeds at recharging. They don’t know details about the recharged power, but they can find out with a Skill Check (see Skills chapter). - Some recharge attacks are labeled as Exhausted: monsters start combat with these powers spent.

11.1 Standard Monsters

11.1.1 Monster Races - Heroic, Humanoid

Level
1
Kobold
Small - Humanoid
Movement
6
Base Stats
Def H D E
0 4 8 2
HP Hi 33
Mid 27
Low 22
Abilities
Str For Dex Wis Cha Int
-1 0 2 0 1 0


Race Power
Shifty
Minor Action: Shift 1
Race Trait
Mob Attack
+1 Hit (max. +4) for each ally adjacent to target.
Race Skills
Trickery, Arcana
Level
1
Goblin
Small - Humanoid
Movement
6
Base Stats
Def H D E
0 4 8 2
HP Hi 33
Mid 27
Low 22
Abilities
Str For Dex Wis Cha Int
0 0 2 0 -1 1


Race Power
Get over There
Minor Action - Melee 1 (targets ally): Slide 1
Race Trait
Mob Defense
Gain Cover while adjacent to a flanked enemy.
Race Skills
Stealth, Finesse
Level
1
Mud Dwarf
Small - Humanoid
Movement
5
Base Stats
Def H D E
0 4 8 2
HP Hi 33
Mid 27
Low 22
Abilities
Str For Dex Wis Cha Int
0 2 1 0 -1 0


Race Power
Pathetic Plea
Minor Action - Ranged 5 (safe, targets enemy hit this turn)
H vs Will
Hit: Choose an ally you can see. The target is Taunted by that ally until your next turn.
Race Trait
Stinky
Aura 1 - Enemies in aura take -1 hit.
Race Skills
Trickery, Endurance
Level
2
Halfling
Small - Humanoid
Movement
6
Base Stats
Def H D E
1 4 9 2
HP Hi 36
Mid 30
Low 24
Abilities
Str For Dex Wis Cha Int
-1 0 2 0 1 0


Race Power
Dodge (Recharge 6+)
Minor Action (must have been hit since last turn)
Effect: Reroll the first hit against you before the end of your next turn.
Race Trait
Nimble
Resist (Opportunity Attacks)
Race Skills
Stealth, Diplomacy
Level
2
Gnome
Small - Humanoid, Fey
Movement
5
Base Stats
Def H D E
1 4 9 2
HP Hi 36
Mid 30
Low 24
Resistances
Vulnerable Poison
Abilities
Str For Dex Wis Cha Int
-1 0 0 0 1 2


Race Power
Gnomish Trick (Recharge 6+)
Minor Action - Ranged 5 (safe)
Effect: Choose one:
- The target grants Advantage until your next turn.
- The target is Dazzled until your next turn.
Race Trait
Gnome Cautiousness
-3 Initiative
On Initiative roll, Invisible until end of first round or until attack.
Race Skills
Arcana, Concentration
Level
2
Hobgoblin
Medium - Humanoid
Movement
6
Base Stats
Def H D E
1 4 9 2
HP Hi 36
Mid 30
Low 24
Abilities
Str For Dex Wis Cha Int
1 1 0 0 0 0


Race Power
Close Formation
Minor Action - Melee 2 (targets ally) - Pull 1
Race Trait
Phalanx
Gain Cover while adjacent to an ally
Race Skills
Authority, Lore
Level
3
Human
Medium - Humanoid
Movement
6
Base Stats
Def H D E
1 5 10 2
HP Hi 39
Mid 32
Low 26
Abilities
Str For Dex Wis Cha Int
0 0 0 0 1 1


Race Power
Action Point (Exhausted, Recharge 6+)
Free Action - You take an extra Standard Action.
Race Trait
Human Initiative
+4 Initiative. On the first round of combat, gain +2 Movement
Race Skills
Concentration, Diplomacy
Level
3
Orc
Medium - Humanoid
Movement
6
Base Stats
Def H D E
1 5 10 2
HP Hi 45
Mid 37
Low 30
Abilities
Str For Dex Wis Cha Int
2 1 0 0 -1 0


Race Power
Orc Bash
Minor Action(only if hit an enemy this turn)
Melee 1
H vs For
Hit: Push 1.
Race Trait
Orc Toughness
Extra HP (included in stats)
Race Skills
Authority, Endurance
Level
3
Bugbear
Medium - Humanoid
Movement
6
Base Stats
Def H D E
1 5 10 2
HP Hi 39
Mid 32
Low 26
Abilities
Str For Dex Wis Cha Int
2 1 0 0 -1 0


Race Power
Waagh!
Minor Action (only while Bloodied)
Melee 1 (targets enemy hit this turn)
H vs Will
Hit: D/2 Shield Points
Race Trait
Battle Rage
+2 Hit and -2 Defenses while Bloodied
Race Skills
Authority, Endurance
Level
3
Deep One
Medium - Humanoid, Aquatic, Aberrant
Movement
6
Swim 6
Base Stats
Def H D E
1 5 10 2
HP Hi 39
Mid 32
Low 26
Resistances
Resist Radiant
Vulnerable Psychic
Abilities
Str For Dex Wis Cha Int
0 1 2 0 -1 0


Race Power
Gurgle (Recharge 6+)
Minor Action - Close Burst 5, targets an enemy hit this turn
H vs Will
Hit: Dazed until end of next turn.
Race Trait
Slippery
When hit by enemy, enemy must push 1 you.
Race Skills
Finesse, Nature
Level
4
Gnoll
Medium - Humanoid
Movement
6
Base Stats
Def H D E
2 5 11 2
HP Hi 42
Mid 35
Low 28
Abilities
Str For Dex Wis Cha Int
2 0 1 0 0 -1


Race Power
Feed (Recharge 5+)
Minor Action - Melee, creature hit this turn
H+2 vs Ref
Hit: Gain D/2 THP.
Race Trait
Mad Dog
+E damage against Taunting enemies
When hit by enemy, Taunted by that enemy until end of next turn.
Race Skills
Authority, Athletics
Level
4
Elf
Medium - Humanoid, Fey
Movement
7
Base Stats
Def H D E
2 5 11 2
HP Hi 42
Mid 35
Low 28
Resistances
Vulnerable Poison
Abilities
Str For Dex Wis Cha Int
0 -1 2 1 0 0


Race Power
Precision (Recharge 6+)
Minor Action (only if missed an enemy this turn): On your next turn, reroll your first missed attack roll.
Race Trait
Wild Step
Ignore Difficult Terrain.
When Slowed or Immobilized, save to downgrade condition.
Race Skills
Nature, Perception
Level
4
Dwarf
Medium - Humanoid
Movement
5
Base Stats
Def H D E
2 5 11 2
HP Hi 42
Mid 35
Low 28
Resistances
Resist Poison
Abilities
Str For Dex Wis Cha Int
0 2 -1 1 0 0


Race Power
Defensive Stance (Exhausted, Recharge 4+)
Move Action: +4 Defenses until next turn.
Race Trait
Stand Firm
Reduce Forced Movement by 1.
When knocked prone, save to avoid.
Race Skills
Endurance, Lore
Level
4
Lizardfolk
Medium - Humanoid
Movement
6
Base Stats
Def H D E
2 5 11 2
HP Hi 42
Mid 35
Low 28
Resistances
Vulnerable Cold
Abilities
Str For Dex Wis Cha Int
0 2 1 0 -1 0


Race Power
Poisoned Strike (Recharge 6+)
Minor Action - Close Burst 10 - targets an enemy hit this turn
H vs For
Hit: Ongoing D poison and slowed (save ends both)
Race Trait
Lizard Metabolism
-2 hit with Opportunity Attacks
Regeneration (E).
Race Skills
Nature, Endurance
Level
5
Doppelganger
Medium - Humanoid
Movement
6
Base Stats
Def H D E
2 6 12 3
HP Hi 45
Mid 37
Low 30
Resistances
Vulnerable Psychic
Abilities
Str For Dex Wis Cha Int
-1 0 0 1 2 0


Race Power
Copycat (Encounter)
Minor Action, ranged 5 (safe). Copy the target’s appearance until the end of the encounter. While within 2 squares of the target, gain Superior Concealment from the target’s allies.
Race Trait
Charade
When rolling Initiative, if you are not Surprised, as a Free Action you can move your speed and use Copycat.
Race Skills
Perception, Trickery
Level
5
Wildling
Medium - Humanoid, Fey
Movement
6
Base Stats
Def H D E
2 6 12 3
HP Hi 45
Mid 37
Low 30
Resistances
Vulnerable Poison
Abilities
Str For Dex Wis Cha Int
0 0 2 1 -1 0


Race Power
Rampage (Recharge 4+)
Special: Must have hit an enemy this turn.
Minor Action - Melee, targets enemy not hit this turn
H vs Ref
Hit: E
Race Trait
Rage
When Bloodied, +2 hit and -2 defenses.
Race Skills
Nature, Endurance
Level
5
Ogre
Large - Humanoid, Giant
Movement
6
Base Stats
Def H D E
2 6 12 3
HP Hi 45
Mid 37
Low 30
Abilities
Str For Dex Wis Cha Int
2 1 0 0 -1 -1


Race Power
Mighty Blow
Triggered Action (You hit an enemy on your turn): Ranged 5 (safe), target triggering enemy
H vs For
Hit: Push 3.
Race Trait
Thick Skull
-1 Crit Range to enemy attacks.
Downgrade Dazed, Stunned.
Melee reach: 2
Race Skills
Athletics, Endurance
Level
5
Darkling
Small - Humanoid, Shadow
Movement
6
Base Stats
Def H D E
2 6 12 3
HP Hi 45
Mid 37
Low 30
Resistances
Resist Shadow, Vulnerable Radiant
Abilities
Str For Dex Wis Cha Int
0 1 2 0 -1 0


Race Power
Fade Away (Encounter)
Reaction (becomes Bloodied) - Invisible until end of the attacker’s next turn.
Race Trait
Nimble
Resist (Opportunity Attacks)
Race Skills
Stealth, Trickery
Level
5
Pixie
Tiny - Humanoid, Fey
Movement
6
Fly 6 (H1)
Base Stats
Def H D E
4 5 12 3
HP Hi 45
Mid 37
Low 30
Resistances
Vulnerable Poison
Abilities
Str For Dex Wis Cha Int
-1 0 1 0 2 0


Race Power
Eyebite (Recharge 3+)
Minor Action - Ranged 10, H vs Will
Hit: You are Invisible to the target until end of next turn.
Race Trait
Wee Fighter
-1 hit, +2 defenses (already included in stats)
Race Skills
Arcana, Trickery
Level
6
Devilfolk
Medium - Humanoid, Devil
Movement
6
Base Stats
Def H D E
3 6 13 3
HP Hi 48
Mid 40
Low 32
Resistances
Resist Fire
Abilities
Str For Dex Wis Cha Int
0 0 0 -1 2 1


Race Power
Fiery Vengeance (Recharge 5+)
Reaction (are hit) - Close Burst 5, targets triggering enemy, H+4 vs Ref
Hit: D/2 Fire.
Race Trait
Demonic Ferocity
+1 hit while Bloodied.
Race Skills
Arcana, Authority
Level
6
Dragonfolk
Medium - Humanoid, Dragon
Movement
6
Base Stats
Def H D E
3 6 13 3
HP Hi 48
Mid 40
Low 32
Abilities
Str For Dex Wis Cha Int
2 0 -1 0 1 0


Race Power
Dragon Breath (Recharge 6+)
Minor Action - Close Burst 3, 5 vs Ref
Hit: D/2 Fire.
Race Trait
Draconic Courage
+1 to defenses while Bloodied.
Race Skills
Lore, Authority
Level
6
Shadowfolk
Medium - Humanoid, Shadow
Movement
6
Base Stats
Def H D E
3 6 13 3
HP Hi 48
Mid 40
Low 32
Resistances
Resist Shadow, Vulnerable Radiant
Abilities
Str For Dex Wis Cha Int
0 -1 2 0 0 1


Race Power
Vanish (Recharge 5+)
Move Action - Insubstantial until end of next turn.
Race Trait
Born in Shadow
+1 defenses when in Concealment, Total Concealment
+1 hit vs enemies with Concealment, Total Concealment
Race Skills
Stealth, Perception
Level
7
Dark Dwarf
Medium - Humanoid
Movement
6
Base Stats
Def H D E
3 7 14 3
HP Hi 51
Mid 42
Low 34
Resistances
Resist Poison
Abilities
Str For Dex Wis Cha Int
1 2 -1 0 0 0


Race Power
Fire Shield
Move Action (only while Bloodied) - Enemies hitting you take D/2 Fire damage.
Race Trait
Stand Firm
Reduce Forced Movement by 1.
Race Skills
Endurance, Lore
Level
7
Satyr
Medium - Humanoid, Fey
Movement
6
Base Stats
Def H D E
3 7 14 3
HP Hi 51
Mid 42
Low 34
Resistances
Vulnerable Poison
Abilities
Str For Dex Wis Cha Int
0 0 1 -1 2 0


Race Power
Luring Song
Minor Action - Close Burst 10, H vs Will
Hit: Pull 1.
Race Trait
Aura of Attraction
Aura 1 - Exiting the aura costs 1 extra movement for enemies.
Race Skills
Nature, Trickery
Level
7
Minotaur
Medium - Humanoid
Movement
6
Base Stats
Def H D E
3 7 14 3
HP Hi 51
Mid 42
Low 34
Resistances
Vulnerable Psychic
Abilities
Str For Dex Wis Cha Int
2 1 0 0 -1 0


Race Power
Gore
Charge with +1 hit. On hit, push 1.
Race Trait
Blood Craze
-1 hit vs non-Bloodied enemies.
+2 hit vs Bloodied enemies.
Race Skills
Athletics, Lore
Level
7
Black Lizardfolk
Medium - Humanoid
Movement
6
Base Stats
Def H D E
3 7 14 3
HP Hi 51
Mid 42
Low 34
Resistances
Vulnerable Cold
Abilities
Str For Dex Wis Cha Int
1 2 0 0 0 -1


Race Power
Devour (Recharge 4+)
Minor Action - Melee, target enemy hit this turn
H-2 vs Ref
Hit: E, and Grabbed.
Race Trait
Lizard Metabolism
-3 hit with Opportunity Attacks
Regeneration +E.
Race Skills
Endurance, Nature
Level
8
Golemfolk
Medium - Humanoid, Construct
Movement
6
Base Stats
Def H D E
4 7 15 3
HP Hi 54
Mid 45
Low 36
Resistances
Resist Psychic, Vulnerable Lightning
Abilities
Str For Dex Wis Cha Int
1 2 -1 0 0 0


Race Power
Withstand (Recharge 6+)
Minor Action (only while Bloodied) - Resist (all) until end of next turn.
Race Trait
Ward
+3 to saves.
Race Skills
Endurance, Arcana
Level
8
Dryad
Medium - Humanoid, Plant, Fey
Movement
6
Base Stats
Def H D E
4 7 15 3
HP Hi 54
Mid 45
Low 36
Resistances
Vulnerable Fire, Poison
Abilities
Str For Dex Wis Cha Int
-1 1 0 0 2 0


Race Power
Charming Song
Minor Action - Ranged 5 (Safe), H vs Will
Hit: -2 hit until end of next turn.
Race Trait
Barkskin
Resist (missed attacks)
Race Skills
Arcana, Nature
Level
8
Black Orc
Medium - Humanoid
Movement
6
Base Stats
Def H D E
4 7 15 3
HP Hi 54
Mid 45
Low 36
Abilities
Str For Dex Wis Cha Int
2 1 0 0 -1 0


Race Power
Power Attack
Minor Action - On next attack, -4 hit and +5 damage.
Race Trait
Fury
+8 Miss Damage while Bloodied
Race Skills
Authority, Endurance
Level
9
Snakefolk
Medium - Humanoid
Movement
6
Base Stats
Def H D E
4 8 16 4
HP Hi 57
Mid 47
Low 38
Resistances
Resist Poison
Abilities
Str For Dex Wis Cha Int
0 0 2 0 -1 1


Race Power
Poison Spit (Recharge 3+)
Minor Action Attack - Close Burst 5, creature hit this turn
H vs For.
Hit: The target is Slowed (save ends)
Race Trait
Master Poisoner
+D/2 damage vs Slowed enemies.
Race Skills
Trickery, Concentration
Level
9
Troll
Large - Humanoid, Giant
Movement
6
Base Stats
Def H D E
4 8 16 4
HP Hi 57
Mid 47
Low 38
Resistances
Vulnerable Fire
Abilities
Str For Dex Wis Cha Int
1 2 0 -2 -2 -2


Race Power
Savage Blow (Recharge 5+)
Minor Action - Melee, target enemy hit this turn
H vs Arm.
Hit: D/2.
Race Trait
Troll Regeneration
Regeneration +D/2
Vulnerable (Fire)
Damage Trigger (Fire): Can’t regenerate next turn.
Race Skills
Athletics, Endurance
Level
9
High Elf
Medium - Humanoid, Fey
Movement
6
Base Stats
Def H D E
4 8 16 4
HP Hi 57
Mid 47
Low 38
Resistances
Vulnerable Poison
Resist Psychic
Abilities
Str For Dex Wis Cha Int
0 -1 1 0 0 2


Race Power
Glamour (Recharge 5+)
Minor Action - Ranged 5 (safe, target an enemy you haven’t attacked this turn)
H vs Will
Charmed until end of next turn
Race Trait
Irresistible Beauty
Enemies gain -2 to hit you unless you have attacked them your last turn._(Ignore Glamour attacks for this.)_
Race Skills
Arcana, Lore
Level
10
Oni
Medium - Humanoid, Giant
Movement
6
Fly 6 (H2)
Base Stats
Def H D E
5 8 17 4
HP Hi 60
Mid 50
Low 40
Abilities
Str For Dex Wis Cha Int
1 0 0 -1 0 2


Race Power
Mighty Blow
Minor Action: Melee 2, target an enemy hit this turn
H vs For
Hit: Push 3.
Race Trait
Shroud of Shadows.
-1 Hit
On Initiative roll, Invisible until end of first round or until attack.
Race Skills
Authority, Arcana

11.1.2 Monster Races - Heroic, Undead

Level
1
Zombie
Medium - Humanoid, Undead
Movement
4
Base Stats
Def H D E
-2 4 8 2
HP Hi 39
Mid 32
Low 26
Resistances
Resist Psychic, Vulnerable Radiant
Abilities
Str For Dex Wis Cha Int
1 2 -1 -2 -2 -2


Race Power
Grab (Recharge 4+)
Minor Action - Melee 1 (targets enemy hit this turn)
H vs Ref
Hit: Grabbed.
Race Trait
Slow and Unsteady
Extra HP, -2 Movement and -2 Defenses (Already included in stats)
Downgrade Slow and Immobilized conditions.
Vulnerable (Crit damage)
Race Skills
Endurance
Level
2
Ash Zombie
Medium - Humanoid, Undead
Movement
4
Base Stats
Def H D E
-1 4 9 2
HP Hi 42
Mid 35
Low 28
Resistances
Resist Psychic, Vulnerable Radiant
Abilities
Str For Dex Wis Cha Int
1 2 -1 -2 -2 -2


Race Power
Ash Puff (Recharge 4+, Poison)
Reaction (hit by an attack)
Close Burst 1 (targets enemies)
H vs For
Hit: Partially Weakened (save ends).
Race Trait
Slow and Unsteady
Extra HP, -2 Movement and -2 Defenses (Already included in stats)
Downgrade Slow and Immobilized conditions.
Vulnerable (Crit damage)
Race Skills
Endurance
Level
2
Skeleton
Medium - Humanoid, Undead
Movement
5
Base Stats
Def H D E
1 4 9 2
HP Hi 36
Mid 30
Low 24
Resistances
Vulnerable Radiant
Partial Resist Ranged
Abilities
Str For Dex Wis Cha Int
1 0 2 0 -1 0


Race Power
Reassemble
Minor Action (only while Prone)
Effect: Stand up from Prone. You are Hindered this turn.
Race Trait
Crumble
After you are hit, Prone and gain Resist (all) and Weakened until next turn.
Race Skills
Finesse
Level
3
Ghost
Medium - Humanoid, Undead
Movement
6, Phasing 1
Base Stats
Def H D E
1 5 10 2
HP Hi 33
Mid 27
Low 22
Resistances
Resist (Attacks without Advantage)
Abilities
Str For Dex Wis Cha Int
0 1 2 0 -1 0


Race Power
Wail
Move Action - Close Burst 2
H vs Will
Hit: Dazed until end of next turn
Race Trait
Ethereal
Low HP (already included in stats)
Race Skills
Lore
Level
4
Ghoul
Medium - Humanoid, Undead
Movement
6
Base Stats
Def H D E
2 5 11 2
HP Hi 42
Mid 35
Low 28
Resistances
Vulnerable Radiant
Abilities
Str For Dex Wis Cha Int
0 1 2 0 -1 0


Race Power
Paralyzing Touch (Recharge 3+)
Minor Action - Melee, creature hit this turn
H vs For
Hit: Slowed (save ends) or, if Slowed, Immobilized (save ends).
Race Trait
Prey on the Weak
Advantage vs Slowed or Immobilized creatures.
Race Skills
Perception
Level
5
Vampire Spawn
Medium - Humanoid, Undead
Movement
6
Base Stats
Def H D E
2 6 12 3
HP Hi 45
Mid 37
Low 30
Resistances
Vulnerable Radiant
Abilities
Str For Dex Wis Cha Int
0 1 2 -1 0 0


Race Power
Grab
Minor Action - Melee, target enemy hit this turn
H vs Ref
Hit: Grabbed.
Race Trait
Blood Thirst
After damaging an enemy, if it is bloodied, gain D/2 Shield Points
Race Skills
Authority, Athletics
Level
7
Doomskull
Tiny - Undead
Movement
2, Fly 6 (H2)
Base Stats
Def H D E
3 7 14 3
HP Hi 51
Mid 42
Low 34
Resistances
Partial Resist (non-Physical)
Abilities
Str For Dex Wis Cha Int
2 1 0 0 -1 0


Race Power
Doom (Recharge 3+)
Minor Action Attack - Ranged 5, target enemy missed this turn.
H+2 vs Will.
Hit: Vulnerable against your attacks (save ends).
Race Trait
Anti-Magic
+1 Reach
Concealment against non-Physical attacks.
Race Skills
Arcana
Level
9
Wraith
Medium - Humanoid, Undead
Movement
6, Phasing 2
Base Stats
Def H D E
4 8 16 4
HP Hi 51
Mid 42
Low 34
Resistances
Resist (Attacks without Advantage)
Vulnerable Radiant
Resist Shadow
Abilities
Str For Dex Wis Cha Int
0 0 2 0 -1 1


Race Power
Life Drain
Minor Action Attack - Ranged 3, safe, creature hit this turn
H+2 vs For.
Hit: If Bloodied, Weakened (save ends), otherwise Partially Weakened (save ends)
Race Trait
Ethereal
Low HP and special resistance (already included in stats)
Race Skills
Authority, Lore
Level
10
Vampire
Medium - Humanoid, Undead
Movement
6
Base Stats
Def H D E
5 8 17 4
HP Hi 60
Mid 50
Low 40
Resistances
Vulnerable Radiant
Abilities
Str For Dex Wis Cha Int
0 0 1 -1 2 0


Race Power
Dominating Gaze (Exhausted, Recharge 5+)
Ranged 3, safe
H vs Will.
Hit: Dominated (save ends)
Race Trait
Blood Thirst
After damaging an enemy, if it is bloodied, gain D/2 Shield Points
Race Skills
Authority, Lore

11.1.3 Monster Races - Heroic, Beast

Level
1
Stinger
Small - Beast
Movement
6
Fly 6 (H1)
Base Stats
Def H D E
0 4 8 2
HP Hi 33
Mid 27
Low 22
Abilities
Str For Dex Wis Cha Int
-1 2 0 0 -1 -1


Race Power
Attach
Minor Action - Targets enemy hit this turn. H vs Ref.
Hit: Grabbed.
Race Trait
Stinger’s Aura
Aura 1. Grabbed enemies in Aura grant Advantage and are Partially Weakened.
Race Skills
Endurance
Level
1
Dire Rat
Small - Beast
Movement
6
Base Stats
Def H D E
1 4 8 2
HP Hi 33
Mid 27
Low 22
Abilities
Str For Dex Wis Cha Int
-1 2 0 0 -1 -1


Race Power
Skitter
Move Action: Shift 3
Race Trait
Abandon Ship
+1 Defenses (already included in stats).
Enemy attacks missing you gain Push 1.
Race Skills
Endurance
Level
1
Guard Dog
Medium - Beast
Movement
6
Base Stats
Def H D E
1 4 8 2
HP Hi 33
Mid 27
Low 22
Abilities
Str For Dex Wis Cha Int
-1 2 0 0 -1 -1


Race Power
Fetch
Minor Action
Melee 1 (targets enemy hit this turn)
H vs For
Hit: Shift 1, then Pull 1.
Race Trait
Guardian Aura
Aura 1. Enemies in aura cannot flank your allies.
Race Skills
Perception
Level
1
Web Spider
Small - Beast
Movement
6, Climb 6
Base Stats
Def H D E
0 4 8 2
HP Hi 33
Mid 27
Low 22
Resistances
Resist Poison
Abilities
Str For Dex Wis Cha Int
0 0 0 0 -2 -2


Race Power
Web (Recharge 5+)
Move Action: Move 1, create a web zone in Close Burst 1 until end of encounter. The zone is difficult terrain for non-spiders
Race Trait
Web Walker
+2 Hit vs enemies in Difficult Terrain
Race Skills
Nature
Level
1
Armadillo
Medium - Beast
Movement
6
Base Stats
Def H D E
0 4 8 2
HP Hi 33
Mid 27
Low 22
Abilities
Str For Dex Wis Cha Int
0 0 0 0 -2 -2


Race Power
Armadillo Roll
Minor Action (only while Armor Up is active) - Melee 1 (targets enemy hit)
Effect: Push 2
Race Trait
Armor Up
After being attacked, gain +4 Defenses, -2 Hit until end of next turn.
Race Skills
Nature
Level
2
Dire Bat
Small - Beast
Movement
2
Fly 6(altitude 2)
Base Stats
Def H D E
1 4 9 2
HP Hi 36
Mid 30
Low 24
Abilities
Str For Dex Wis Cha Int
-1 0 1 1 0 -2


Race Power
Blood Drain
Minor Action
Melee 1 (targets bloodied enemy hit this turn)
H+2 vs For
Hit:E damage,gain E Shield Points
Race Trait
Bat Senses
Blindsight (Ignore Concealment, Total Concealment)
Race Skills
Authority
Level
2
Dire Porcupine
Small - Beast
Movement
6
Base Stats
Def H D E
1 4 9 2
HP Hi 36
Mid 30
Low 24
Abilities
Str For Dex Wis Cha Int
-1 2 1 0 0 -2


Race Power
Quill burst
Move Action (only while Bloodied) - Close Burst 1 (non-porcupines)
H vs Ref
Hit: E damage.
Race Trait
Quills
Aura 1: Enemies in aura take E damage after attacking you.
Race Skills
Finesse
Level
2
Wolf
Medium - Beast
Movement
6
Base Stats
Def H D E
1 4 9 2
HP Hi 36
Mid 30
Low 24
Abilities
Str For Dex Wis Cha Int
0 0 0 1 0 -2


Race Power
Knock Down
Minor Action - Melee 1 (targets enemy hit this turn)
H vs For
Hit: Prone
Race Trait
Feed on the Fallen
Gain Cover and +2 Hit while adjacent to a Prone enemy.
Race Skills
Perception
Level
3
Plague Rat
Small - Beast
Movement
6
Base Stats
Def H D E
2 5 10 2
HP Hi 39
Mid 32
Low 26
Abilities
Str For Dex Wis Cha Int
-1 2 0 0 -1 -1


Race Power
Plague Bite (Recharge 5+)
Minor Action - Melee, bloodied creature hit this turn
H vs For
Hit: Weakened (save ends). First failed save: Diseased +1 (max 2).
Race Trait
Abandon Ship
+1 Defenses (already included in stats).
Enemy attacks missing you gain Push 1.
Race Skills
Endurance
Level
3
Hiveling
Small - Beast
Movement
8
Climb 4
Burrow 2
Base Stats
Def H D E
2 5 10 2
HP Hi 39
Mid 32
Low 26
Abilities
Str For Dex Wis Cha Int
-1 2 0 0 -1 -1


Race Power
-
-
Race Trait
Gnashing Aura
Aura 1. Enemies ending their turn in aura take E damage.
Tunneler
Tremorsense 10.
Climb Speed and Burrow Speed (already included in stats).
Race Skills
Nature
Level
3
Poison Spider
Medium - Beast
Movement
6, Climb 6
Base Stats
Def H D E
1 5 10 2
HP Hi 39
Mid 32
Low 26
Resistances
Resist Poison
Abilities
Str For Dex Wis Cha Int
0 1 2 0 -1 0


Race Power
Spider Poison (Recharge 3+, poison)
Minor Action - Ranged 5 (safe, targets enemy hit this turn), H vs For
Hit: Slow and ongoing E Poison damage (save ends)
Race Trait
Poison Feeder
+2 Hit vs enemies under a Poison effect.
Race Skills
Finesse, Nature
Level
4
Bear
Medium - Beast
Movement
6
Base Stats
Def H D E
1 5 11 2
HP Hi 45
Mid 37
Low 30
Abilities
Str For Dex Wis Cha Int
2 0 1 0 0 -1


Race Power
Bear Grab
Minor Action - Melee (creature missed this turn)
H+2 vs Ref
Hit: Grabbed
Race Trait
Bear Hug
Extra HP and low defenses (included in stats)
Enemies Grabbed by you gain -2 to Saves and grant Advantage.
Race Skills
Endurance, Athletics
Level
6
Owlbear
Large - Magical Beast
Movement
6
Base Stats
Def H D E
3 6 13 3
HP Hi 48
Mid 40
Low 32
Abilities
Str For Dex Wis Cha Int
2 0 -1 0 1 0


Race Power
Bear Grab
Minor Action - Melee (creature missed this turn)
H+2 vs Ref
Hit: Grabbed
Race Trait
Owl Sight
Downgrade enemy Concealment and Total Concealment.
When attacking enemies Grabbed by you, gain Advantage and deal +E damage.
Race Skills
Perception, Endurance
Level
9
Dire Bear
Large - Beast
Movement
6
Base Stats
Def H D E
3 8 16 4
HP Hi 60
Mid 50
Low 40
Abilities
Str For Dex Wis Cha Int
2 0 1 0 0 -1


Race Power
Bear Grab
Minor Action - Melee (creature missed this turn)
H+4 vs Ref
Hit: Grabbed
Race Trait
Bear Hug
Extra HP and low defenses (included in stats)
Enemies Grabbed by you gain -4 to Saves and grant Advantage.
Melee reach: 2
Race Skills
Endurance, Athletics

11.1.4 Monster Races - Heroic, Other

Level
7
Grick
Medium - Aberration
Movement
6, Climb 4
Base Stats
Def H D E
2 7 14 3
HP Hi 51
Mid 42
Low 34
Resistances
Resist Physical, Vulnerable Psychic
Abilities
Str For Dex Wis Cha Int
1 0 1 0 -1 -1


Race Power
Tentacle Grab
Minor Action - Melee 1 (targets enemy hit this turn):
H vs Ref
Hit: Grabbed.
Race Trait
Beak Attack
Low defenses (included in stats)
+E damage When attacking an enemy Grabbed by you.
Race Skills
Stealth
Level
1
Rootling
Small - Plant
Movement
4
Base Stats
Def H D E
0 4 8 2
HP Hi 33
Mid 27
Low 22
Resistances
Resist Psychic, Vulnerable Fire
Abilities
Str For Dex Wis Cha Int
-1 0 2 0 1 0


Race Power
Ensnare
Minor Action - Melee 3 (targets enemy hit this turn):
H vs For
Hit: Slowed until end of next turn.
Race Trait
Take Root
Doesn’t require Concealment to hide while adjacent to vegetation.
When using Total Defense while adjacent to vegetation, become Shrouded.
Melee reach: 2
Race Skills
Stealth
Level
1
Medium Slime
Medium - Ooze
Movement
4
Base Stats
Def H D E
0 4 8 2
HP Hi 16
Mid 13
Low 11
Resistances
Vulnerable Cold
Abilities
Str For Dex Wis Cha Int
-1 0 2 0 1 0


Race Power
Split
Reaction, Automatic (Is destroyed)
Effect: Create 2 Slime Minions within 1 square.
Race Trait
Blob
Low HP (already included in stats)
Cannot be Flanked or knocked Prone.
Melee reach: 2
Race Skills
Stealth

11.1.5 Monster Classes - Mundane



Bowman
Artillery

HP
Mid

Defense Stats
Ar For Ref Will
12
10
12
12
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D-E
Ranged 10, H+1 vs Arm
Hit: D
Miss: Half

Class Power
Bullseye (Exhausted, Recharge 5+)
Ranged 10, H+1 vs Arm
Hit: D+2E
Class Trait
Precision
When attacking, halve any hit penalties for Cover, Concealment or range.
Class Skills
Perception


Volley
Artillery

HP
Mid

Defense Stats
Ar For Ref Will
12
10
12
12
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D-E
Ranged 5
Special: Make 2 attacks, divided among any number of targets
H vs Arm
Hit: D/2, and Push 1.

Class Power
Barrage (Recharge 6+)
Ranged 5
Special: Make 3 attacks, divided among any number of targets
H-2 vs Arm
Hit: D/2, and Push 1.
Class Trait
Scatter Shot
Each turn, gain +2 hit on your first attack against each target.
Class Skills
Finesse


Hunter
Artillery

HP
Mid

Defense Stats
Ar For Ref Will
12
10
12
12
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D-E
Ranged 8, H+1 vs Arm
Hit: D, and Partially Vulnerable (your attacks) (save ends).

Class Power
Choose a Quarry (Encounter)
Minor Action (use only while not Taunted), Utility
Ranged 5, safe, targets an enemy closest to you.
Effect: You are Taunted by the target until the end of the encounter.
Class Trait
Hunter’s Quarry
Gain +E damage against enemies Taunting you.
Class Skills
Nature


Blaster
Artillery

HP
Mid

Defense Stats
Ar For Ref Will
12
10
11
13
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D-E
Ranged 10, H+1 vs For
Hit:D, and push 1

Class Power
Volley
Area 10 Burst 1, H vs Ref
Hit: D-E
Miss:Half Damage
Class Trait
Splash
On a hit, enemies adjacent to the target take E damage.
Class Skills
Arcana


Spitter
Artillery

HP
Mid

Defense Stats
Ar For Ref Will
12
10
13
11
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D-E
Ranged 8, H+1 vs For
Hit: D/2 Poison, and D/2 ongoing Poison (save ends)

Class Power
Poison Spit (Recharge 5+)
Close Blast 3, H+1 vs For
Hit: D Ongoing Poison and Slowed (save ends both)
Class Trait
Envenom
Your ongoing damage is cumulative. (When you inflict ongoing damage on a target that already has ongoing damage of that type, instead increase the target’s ongoing damage by that amount).
Class Skills
Nature


Hugger
Brute

HP
Hi

Defense Stats
Ar For Ref Will
11
14
10
12
Misc. Stats
OA Init Mov
0
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm
Hit:D+E
Melee (Reliable, Recharge 4+), H-1 vs Ref
Hit: D+E, and Grabbed.
Class Trait
Grab Mastery
Gain Cover while Grabbing. Enemies Grabbed by you grant Advantage.
Class Skills
Athletics


Pusher
Brute

HP
Hi

Defense Stats
Ar For Ref Will
11
14
10
12
Misc. Stats
OA Init Mov
0
-2
0

Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm
Hit:D+E, and push 2.
Class Power
Bowling Strike
Minor Action - Ranged 5 (Safe), targets enemy pushed this turn, H vs For.
Hit: Enemies adjacent to the target take D damage.
Class Trait
Brutal Push
Double damage caused by pushes
Class Skills
Athletics


Rioter
Brute

HP
Hi

Defense Stats
Ar For Ref Will
11
14
10
12
Misc. Stats
OA Init Mov
0
-2
0

Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm
Hit:D+E, and E to another enemy adjacent to you or the target.
Class Power
Riot control (Exhausted, recharge: Start your turn adjacent to 2 or more enemies)
Close burst 1, target enemies in burst
H-1 vs Ref
Hit: D+E
Class Trait
Crowd Specialist
Gain Advantage while adjacent to two or more enemies.
Class Skills
Authority


Misser
Brute

HP
Hi

Defense Stats
Ar For Ref Will
11
14
10
12
Misc. Stats
OA Init Mov
0
-2
0

Class Attacks
Melee Basic Standard Attack
Melee, H-2 vs Arm
Hit:D+E.
Miss:E, and Push 1
Class Power
Brutal Stance
Minor Action. Your next attack this turn gains -4 Hit and deals (D)/2 extra damage.,
Class Trait
Power Advantage
On attacks with Advantage, do not get the Advantage bonus to Hit, but gain +(E) Miss Damage.
Class Skills
Endurance


Terrifier
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D-E.
Ranged 7, H vs Will
Hit:D, and Slowed (save ends).

Class Power
Wave of terror
Close Blast 5, targets enemies, H vs Will
Hit: D-E, and Dazed (save ends).
Class Trait
Lasting Terror
-3 to enemy saves against your attacks.
Class Skills
Authority


Trasher
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D-E, and push 1 and knock prone.
Close Burst 1, targets enemies, H vs Ref
Hit: D-E, and Slide 1.
Class Trait
Trasher’s Aura
Aura 1 - Difficult terrain for enemies, and enemies ending turn in aura take E damage.
Class Skills
Athletics


Entangler
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Ranged 8, H vs Arm
Hit: D, and if the target is in Difficult Terrain, Prone.

Class Power
Entangle
Area 8 burst 1, H vs For
Hit: D-E
Effect: Create a zone of Difficult Terrain (Plant) until end of the encounter.
Class Trait
Terrain Mastery
Ignore Difficult Terrain.
Gain Advantage vs enemies in Difficult Terrain.
Class Skills
Nature


Blocker
Lurker

HP
Low

Defense Stats
Ar For Ref Will
14
13
15
11
Misc. Stats
OA Init Mov
-4
2
0

Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D, and you gain +2 Arm until next turn.
Class Power
Riposte
Reaction (an enemy misses you)
Close burst 10, targets triggering enemy, H+4 vs Will
Hit: The target gains Vulnerable All (your attacks) until end of your next turn.
Class Trait
Defensive Stance
When using Total Defense, until end of next turn you are Slowed, gain Resist All, and deal double damage.
Class Skills
Endurance


Ambusher
Lurker

HP
Low

Defense Stats
Ar For Ref Will
14
13
15
11
Misc. Stats
OA Init Mov
-4
2
0

Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Class Power
Ambusher’s Retreat
Melee, H vs Will
Hit: D-E, and push 1. You can use the Hide maneuver as a Minor Action this turn.
Class Trait
Ambusher’s Cunning
You can reroll failed Stealth checks.
You can move your full speed while using a Sneak action.
Gain +D/2 damage and +2 Crit Range while Hidden.
Class Skills
Stealth


Runner
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
2
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Melee, H vs For
Hit: D-E, and dazed this turn.

Class Power
Burst of Speed (Recharge 5+)
Minor Action: Shift half your speed.
Class Trait
Runner’s Momentum
When attacking, if you have Concealment from the target, you gain Advantage.
At the end of your turn, if you are 4 or more squares away from your initial position, gain Concealment until end of next turn.
Class Skills
Athletics


Jumper
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
2

Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D. Teleport exactly 3 squares.
Class Power
Jump
Move Action: Teleport exactly 3 squares. Enemies adjacent to you grant Advantage until end of your next turn.
Class Trait
Disorient
When you hit an enemy with Advantage, they are knocked prone (save avoids).
Class Skills
Arcana


Flanker
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
1
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D, and +E if the target is Flanked.
Melee.
Effect: Before the attack, you or an ally within 2 squares shift 2.
H vs Arm
Hit: D.

Class Power
Switch (Recharge 6+)
Move Action - Target an adjacent enemy - You and the target Slide to switch places.
Class Trait
Flanker’s Aura
Aura 1. Attacks against Flanked enemies in Aura gain +2 Crit Range.
Class Skills
Finesse


Scout
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
1
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D
Effect: Move 3 and make a melee basic attack at any point of the movement. This movement does not provoke Opportunity Attacks from the target of the attack.

Class Power
Pin Down (Recharge 5+, Exhausted)
Melee, H vs For
Hit: D+2E, Push 1, Immobilized until end of next turn.
Class Trait
Strategic Retreat
At the end of turn, if you are not adjacent to any enemy, gain Concealment until next turn.
Class Skills
Finesse


Thrower
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
1
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D.
Miss: Push 1.
Ranged 5, H vs Arm
Hit: D, and Vulnerable (your Melee attacks) until end of next turn.

Class Power
Distracting Throw
Minor Action - Ranged 5 (safe), H vs Will.
Hit: can’t make opportunity attacks this turn.
Class Trait
Surprise Throw
Gain Advantage when attacking an enemy that hasn’t attacked you since your last turn.
Class Skills
Trickery


Challenger
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
14
13
13
Misc. Stats
OA Init Mov
1
0
-1

Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm, Hit:D.
Effect:Slowed until next turn.
Class Power
Challenge
Minor Action (Recharge 4+), Ranged 2 (Safe)
H vs Will
Hit: Pull 1.
Class Trait
Challenger’s Taunt
When you hit or miss an enemy, that enemy is Taunted until your next turn. You can make opportunity attacks against enemies ignoring your Taunt.
Class Skills
Authority


Chaser
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
14
13
13
Misc. Stats
OA Init Mov
1
0
-1

Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm, Hit:D
Class Power
Pursue
Free Reaction (an adjacent enemy shifts): Shift 1, to the space left by the triggering enemy.
Class Trait
Defender Aura
Aura 1 - Enemies in aura are Taunted. You can make opportunity attacks against adjacent enemies ignoring your Taunt.
Chaser’s Cover
Gain Cover while adjacent to an enemy.
Class Skills
Authority


Protector
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
14
13
13
Misc. Stats
OA Init Mov
1
0
-1

Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm, Hit:D, and -2 hit until end of your next turn.
Class Power
Juggernaut
Move Action (Recharge 4+): Shift 2, and gain Cover until next turn.
Class Trait
Defender Aura
Aura 1 - Enemies in aura are Taunted. You can make opportunity attacks against adjacent enemies ignoring your Taunt.
Class Skills
Perception


Shielder
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
14
13
13
Misc. Stats
OA Init Mov
1
0
-1

Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm, Hit:D. Effect: Taunted until your next turn.
Class Power
Shields Up
Minor Action (Recharge 5+): Until end of next turn, you treat yourself as an ally for the purposes of your Shield Ally aura, and you and your allies gain Cover while in the aura.
Class Trait
Shielder Aura
Aura 1 - Allies in Aura, and allies attacked by enemies in Aura, gain Resist (non-melee)
Class Skills
Endurance

11.1.6 Monster Classes - Humanoid



Trick Shot
Artillery

HP
Mid

Defense Stats
Ar For Ref Will
12
10
12
12
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D-E
Ranged 6, H+1 vs Arm
Hit: D

Class Power
Trick Shot (Cooldown 1 turn)
Minor Action.
Roll 1d6. Your next ranged attack this turn gains an additional effect on a hit based on the result:
- 1-2: Immobilized(save ends)
- Partially Weakened (save ends)
- 5-6 Ongoing E damage (save ends)
Class Trait
Recurring Trick
When you hit an enemy affected by a save ends effect, they gain -3 to saves until end of your next turn.
Class Skills
Trickery


Berserker
Brute

HP
Hi

Defense Stats
Ar For Ref Will
11
14
10
12
Misc. Stats
OA Init Mov
0
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm
Hit:D+E.
Ranged 5, H vs Arm
Hit: D-E
Class Trait
Berserker Rage
+2 Hit vs enemies Taunting you.
While Bloodied, if not Taunted at the start of your turn, choose a random enemy closest to you. You are Taunted by that enemy until end of turn.
Class Skills
Endurance


Dragon Priest
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Ranged 6, H vs Arm
Hit: D, of the type of your Draconic Aura.

Class Power
Dragon Breath (Recharge 5+)
Close Blast 5, H vs Ref
Hit: D, of the type of your Draconic Aura.
Miss: Half damage.

Blessing of the Scale (Recharge 5+)
Minor Action, Close Burst 5 (allies). Effect: Slide 1 and gain Partial Resist (all) until end of next turn.
Class Trait
Draconic Aura
Aura 5. When created, choose one of the following damage types: Fire, Cold, Lightning, Poison. You and allies in aura gain Resist against the chosen fire type.
Class Skills
Arcana


Sniper
Lurker

HP
Low

Defense Stats
Ar For Ref Will
14
13
15
11
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D-E, and Shift 1.
Ranged 10, H vs Arm
Hit: D
Effect: Move 2.

Class Power
Smoke Bomb (Recharge 4+)
Move (use only if you have missed an attack this turn).
You are invisible until end of turn. Shift your speed and become Hidden.
Class Trait
Snipe
While Hidden or Shrouded, deal +D/2 damage. Your missed attacks do not cause you to lose the Hidden or Shrouded conditions.
Class Skills
Stealth


Lancer
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
14
13
13
Misc. Stats
OA Init Mov
1
0
-1
Class Attacks
Melee Basic Standard Attack
Melee +1, H-1 vs Arm
Hit:D
Melee +1, H-1 vs Arm
Hit:D, and Pull 1.

Class Power
Reposition (Recharge 6+)
Move Action - Shift 2, and gain Cover until next turn.
Class Trait
Defender Aura
Aura 2 - Enemies in aura are Taunted. You can make opportunity attacks against adjacent enemies ignoring your Taunt.
Class Skills
Perception

11.1.7 Monster Classes - Elemental



Scorcher
Artillery

HP
Mid

Defense Stats
Ar For Ref Will
12
10
13
11
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D/2 ongoing Fire (save ends)
Ranged 8, H+1 vs Ref
Hit: D/2 Fire, and D/2 ongoing Fire (save ends)

Class Power
Scorch (Recharge 4+)
Ranged 8, targets enemy with ongoing Fire
H+1 vs For
Hit: D+2E
Miss: Half damage.
Class Trait
Burn Down
On a hit, target takes -3 to saves until your next turn.
Class Skills
Arcana


Froster
Artillery

HP
Mid

Defense Stats
Ar For Ref Will
12
10
13
11
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D-E Cold
Ranged 8, H+1 vs For
Hit: D Cold and Slowed (save ends)

Class Power
Sub Zero (Recharge 4+)
Ranged 8, targets a Slowed enemy.
H+1 vs For
Hit: D+E Cold, and Immobilized until end of next turn.
Class Trait
Shatter
+2 Crit Range vs Slowed and Immobilized targets.
Class Skills
Endurance


Stormbringer
Artillery

HP
Mid

Defense Stats
Ar For Ref Will
12
10
13
11
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D-E Lightning
Close Line 10, target one enemy in line, H vs Ref
Hit:D Lightning, and E Lightning to other creatures in line.

Class Power
Chain Lightning (Exhausted, Recharge 5+)
Close Line 10, H vs Ref
Hit:D Lightning
Miss: Half damage.
Class Trait
Chain Reaction
On line attacks with 3 or more creatures in line, +2 Crit range.
Class Skills
Nature


Stone Shield
Brute

HP
Hi

Defense Stats
Ar For Ref Will
11
14
10
12
Misc. Stats
OA Init Mov
0
-2
0

Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm
Hit:D+E, and gain E Shield Points.
Class Power
Diamond Form (Exhausted, Recharge 5+)
Move Action: Gain Resist Physical until next turn.
Class Trait
Stoneskin
Partial Resist (Physical).
Class Skills
Endurance


Fireshroud
Brute

HP
Hi

Defense Stats
Ar For Ref Will
11
14
11
11
Misc. Stats
OA Init Mov
0
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Ref
Hit: D-E Physical, and ongoing D Fire (save ends).
Class Trait
Fire Shield
Aura 1 - When an enemy in the aura damages you, they take E Fire damage.
Class Skills
Authority


Obscurer
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Ranged 8, H vs Will
Hit: D Shadow, Dazzled (save ends) or, if already Dazzled, Blinded until end of next turn.

Class Power
Globe of Darkness
Area 10 burst 1, H vs Will
Hit: D-E Shadow
Effect: Create a zone of Shadow until end of next turn. Enemies are Dazzled while in the zone..
Sustain Minor: The zone persists
Class Trait
Cloak of Shadows
If you end your turn 2 or more squares away from your starting position, gain Concealment until end of next turn.
Class Skills
Nature


Blizzard
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Ranged 6, H vs Ref
Hit: D-E, Slide 2 and Slowed (save ends).

Class Power
Blizzard (Recharge 4+)
Area 6 burst 1, H vs For
Hit: D/2, and Prone.
Effect: Zone in burst until next turn. Creatures ending their turn in the zone take D/2 Cold.
Sustain Minor: The zone persists.
Class Trait
Endure Cold
Resist Cold.
Downgrade Slowed and Immobilized.
Class Skills
Endurance


Master of Waves
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm, Hit:D, and slide 1 Close Blast 3, H vs For
Hit: D/2, and push 1 and knock prone.

Class Power
Tsunami (Recharge 5+)
Close Blast 5, H vs For
Hit:D, and push 4
Miss: Half damage, and push 1.

Flow of Battle
Minor Action, Utility
Ranged 5, targets an ally.
Effect: Slide 1
Go with the Flow.
Reduce Forced Movement inflicted by enemies by 1.
Class Skills
Diplomacy


Hurricane
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Area 10 burst 1, creatures not in origin, H vs For, D/2.
Effect: Zone in burst until next turn. Enemies have -2 hit while in zone.
Sustain Minor: The zone persists.

Class Power
Wind Cage (Recharge 5+)
Ranged 6, H vs Ref
Hit:D, and Immobilized (save ends).
Miss: Half damage, and Slowed (save ends).
Class Trait
Wind Shield
Aura 2: You and allies in aura gain Cover vs Ranged attacks.
Class Skills
Arcana


Deathmist
Lurker

HP
Low

Defense Stats
Ar For Ref Will
14
13
15
11
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D-E, and you gain Concealment until next turn.
(Only if Insubstantial)
Melee, H vs For
Hit: D+2E, and Restrained (save ends)
Effect: You lose Insubstantial until end of your next turn.

Class Power
Mist Glide
Move Action (Only if Insubstantial)
Shift half your speed. You gain Phasing during this move.
Class Trait
Mist Form
You are Insubstantial
Class Skills
Stealth


Stonemeld
Lurker

HP
Low

Defense Stats
Ar For Ref Will
14
13
15
11
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D, and push 1
Melee, H vs Arm
Hit: D/2
Effect: You are Exiled until the end of your next turn.

Class Power
Stone Burst
(Only if Exiled)
Effect: You reappear within 2 squares of your previous position.
Close Burst 2, targets enemies in burst, H vs Ref
Hit:D, and knocked prone.
Class Trait
Wall Hug
You gain Cover while adjacent to a Wall.
Class Skills
Nature


Dazzler
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
1

Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit: D Radiant.
Class Power
Razzle Dazzle
Minor Action - Close Burst 1, targets enemies.
H vs Will.
Hit: Dazzled (save ends)
Class Trait
Disconcerting Stance
+1 Speed.
When you hit an enemy during your turn, that enemy is Dazed until end of turn.
Class Skills
Trickery


Water Dancer
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
1
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Melee, H vs For
Hit:D, and you shift 2 and slide 2 the target to a square adjacent to you.

Class Power
Flow
Move Action - Target an adjacent character, you and the target slide 2 to switch spaces.
Class Trait
Fluid Dance
Enemy Forced Movement against you is reduced by 1.
Class Skills
Finesse


Firewalker
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
1

Class Attacks
Melee Basic Standard Attack
Melee, H vs Ref
Hit:D Fire
Class Power
Path of Fire
Effect: Shift your speed to an unoccupied square. You can enter the space of enemies during the movement. Create a zone in the squares of movement until next turn. Enemies ending their turn in the zone take F Fire.
Close burst 10, targets enemies in zone, H vs Ref
Hit: D/2 Fire.
Class Trait
Fiery Freedom
At the start of turn, you can make a saving throw to ignore the Slowed, Immobilized or Restrained condition this turn.
Class Skills
Athletics


Sandman
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
15
14
13
Misc. Stats
OA Init Mov
2
0
-1

Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm
Hit:D
Effect: Taunted until next turn.
Class Power
Quicksand
Reaction, Interrupt (enemy ignores Taunt) - Close burst 2, targets triggering enemy, H vs Ref
Hit: D/2, and knocked prone.
Class Trait
Sand Pit
Aura 2: Exiting ground squares in aura costs 1 additional square of movement to your enemies.
Class Skills
Endurance


Coldhands
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
15
13
14
Misc. Stats
OA Init Mov
2
0
-1

Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm, Hit:D, and Slowed (save ends).
Class Power
Crippling Strike
Recharge 5+
Melee - Target slowed enemy - H vs For.
Hit: D+2E, and Immobilized (save ends).
Class Trait
Ice Prison
Ice Prison- Aura 2: Enemies exiting aura take E Cold damage, and gain -2 Hit until end of turn.
Class Skills
Perception

11.2 Minion Monsters

Unlike most characters, minions do not have a HP value - do not keep track of damage done to minions. Instead, use the following:

  • Minions have a damage threshold value. Whenever a minion receives damage equal or greater than their damage threshold, they are automatically incapacitated. If a character damages a minion multiple times in the same turn (e.g. with several weak attacks) and the total damage that turn exceeds the minion’s damage threshold, the minion is also automatically incapacitated.
  • A minion that takes damage below their damage threshold is knocked prone instead.
  • Prone minions that are targeted by an attack or take any damage are automatically incapacitated. A minion that starts their turn Prone must make a saving throw - on a failed save, they can take no actions that turn.

In addition, most minions have Partial Vulnerability (Melee or Ranged), included in their stats.

11.2.1 Minion Races, Heroic Humanoid

Level
1
Kobold Minion
Small - Humanoid
Movement
6
Base Stats
Def H D E
0 4 4 1
HP Hi 7
Mid 6
Low 5
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Shifty
Minor Action: Shift 1
Race Trait
Mob Attack
+1 Hit (max. +4) for each ally adjacent to target.
Race Skills
Trickery, Arcana
Level
1
Goblin Minion
Small - Humanoid
Movement
6
Base Stats
Def H D E
0 4 4 1
HP Hi 7
Mid 6
Low 5
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Get over There
Minor Action - Melee 1 (targets ally): Slide 1
Race Trait
Mob Defense
Gain Cover while adjacent to a flanked enemy.
Race Skills
Stealth, Finesse
Level
1
Mud Dwarf Minion
Small - Humanoid
Movement
6
Base Stats
Def H D E
0 4 4 1
HP Hi 7
Mid 6
Low 5
Resistances
Partial Vuln. (Melee, Ranged)
Vulnerable Psychic, Resist Poison
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Pathetic Plea
Ranged 5 (safe)
H vs Will
Hit: Choose an ally you can see. The target is Taunted by that ally until your next turn.
Race Trait
Stinky
Aura 1 - Enemies in aura take -1 hit.
Race Skills
Trickery, Endurance
Level
2
Gnome Minion
Small - Humanoid, Fey
Movement
6
Base Stats
Def H D E
1 4 4 1
HP Hi 8
Mid 7
Low 6
Resistances
Partial Vuln. (Melee, Ranged)
Vulnerable Poison
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Gnomish Trick
Ranged 5 (safe)
Effect: Choose one:
- The target grants Advantage until your next turn.
- The target is Dazzled until your next turn.
Race Trait
Gnome Cautiousness
-3 Initiative
On Initiative roll, Invisible until end of first round or until attack.
Race Skills
Arcana, Concentration
Level
2
Halfling Minion
Small - Humanoid
Movement
6
Base Stats
Def H D E
1 4 4 1
HP Hi 8
Mid 7
Low 6
Resistances
Partial Vuln. (Melee, Ranged)
Resist(Opportunity Attacks)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
-
-
Race Trait
Halfling Dodge
+1 Defenses against attacks without Advantage
Race Skills
Concentration
Level
2
Hobgoblin Minion
Medium - Humanoid
Movement
6
Base Stats
Def H D E
1 4 4 1
HP Hi 8
Mid 7
Low 6
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Close Formation
Minor Action
Melee 2 (targets ally)
Effect:Pull 1
Race Trait
Phalanx
Gain Cover while adjacent to an ally
Race Skills
Authority, Lore
Level
3
Human Minion
Medium - Humanoid
Movement
6
Base Stats
Def H D E
1 5 5 1
HP Hi 9
Mid 7
Low 6
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Human Recovery
Minor Action: Stand up from Prone
Race Trait
Human Initiative
+4 Initiative. On the first round of combat, gain +2 Movement
Race Skills
Concentration,Diplomacy
Level
3
Deep One Minion
Medium - Humanoid, Aquatic, Aberrant
Movement
6
Swim 6
Base Stats
Def H D E
1 5 13 3
HP Hi 39
Mid 32
Low 26
Resistances
Partial Vuln. (Melee, Ranged),Resist Radiant
Vulnerable Psychic
Abilities
Str For Dex Wis Cha Int
0 1 2 0 -1 0


Race Power
Gurgle
Ranged 3 (safe)
H vs Will
Hit: Dazed until end of next turn. You are knocked Prone
Race Trait
Slippery
When hit by enemy, enemy must push 1 you.
Race Skills
Finesse
Level
3
Orc Minion
Medium - Humanoid
Movement
6
Base Stats
Def H D E
1 5 5 1
HP Hi 10
Mid 9
Low 7
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Orc Bash
Melee 1
Effect: Push 1.
Race Trait
Orc Toughness
Extra HP (included in stats)
Race Skills
Authority
Level
4
Gnoll Minion
Medium - Humanoid
Movement
6
Base Stats
Def H D E
2 5 5 1
HP Hi 9
Mid 8
Low 7
Abilities
Str For Dex Wis Cha Int
2 0 1 0 0 -1


Race Power
Call of the Pack
Melee 1
Effect: You and all Gnoll allies are Taunted by the target until end of next turn.
Race Trait
Mad Dog
+2 Hit against Taunting enemies.
Race Skills
Authority, Athletics
Level
4
Dwarf Minion
Medium - Humanoid
Movement
5
Base Stats
Def H D E
2 5 5 1
HP Hi 9
Mid 8
Low 7
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Defensive Stance
Minor Action (use only on first round of combat): Use Total Defense.
Race Trait
Dwarven Stubbornness
When knocked Prone, roll save to avoid.
Ignore Forced Movement.
Race Skills
Endurance
Level
4
Elf Minion
Medium - Humanoid, Fey
Movement
7
Base Stats
Def H D E
2 5 5 1
HP Hi 9
Mid 8
Low 7
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
-
-
Race Trait
Elven Agility
+1 Movement (included in stats).
+1 Hit on attacks without Advantage.
Race Skills
Perception
Level
6
Devilfolk Minion
Medium - Humanoid, Devil
Movement
6
Base Stats
Def H D E
3 6 6 1
HP Hi 11
Mid 9
Low 8
Resistances
Partial Vuln. (Melee, Ranged)
Resist Fire
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Fiery Vengeance
Reaction (are hit) - Close Burst 5, targets triggering enemy, H+4 vs Ref
Hit: D Fire.
Race Trait
Demonic Ferocity
+1 hit while Escalation is 1+.
Race Skills
Arcana, Authority
Level
7
Minotaur Minion
Medium - Humanoid
Movement
6
Base Stats
Def H D E
3 7 6 1
HP Hi 11
Mid 10
Low 8
Resistances
Partial Vuln. (Melee, Ranged)
Vulnerable Psychic
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Gore
Charge with +1 hit. On hit, push 1.
Race Trait
Blood Craze
-1 hit vs non-Bloodied enemies.
+2 hit vs Bloodied enemies.
Race Skills
Athletics, Lore

11.2.2 Minion Races, Heroic Undead

Level
1
Zombie Minion
Medium - Humanoid
Movement
4
Base Stats
Def H D E
-2 4 4 1
HP Hi 9
Mid 8
Low 7
Resistances
Partial Vuln. (Melee, Ranged)
Resist Psychic, Vulnerable Radiant
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Zombie Grab
Melee 1 (requires Advantage vs target)
H+2 vs Ref
Hit: D/2, and Grabbed.
Race Trait
Slow and Unsteady
Extra HP, -2 Movement and -2 Defenses (Already included in stats)
Downgrade Slow and Immobilized conditions.
Race Skills
Endurance
Level
2
Skeleton Minion
Medium - Humanoid, Undead
Movement
5
Base Stats
Def H D E
1 4 4 1
HP Hi 8
Mid 7
Low 6
Resistances
Partial Vuln. Melee
Partial Resist Ranged
Vulnerable Radiant
Abilities
Str For Dex Wis Cha Int
1 0 2 0 -1 0


Race Power
-
-
Race Trait
Crumble
Damage while Prone does not automatically destroy you.
Race Skills
Finesse
Level
3
Ghost Minion
Medium - Humanoid, Undead
Movement
6, Phasing 1
Base Stats
Def H D E
1 4 4 1
HP Hi 6
Mid 5
Low 4
Abilities
Str For Dex Wis Cha Int
0 1 2 0 -1 0


Race Power
-
-
Race Trait
Ethereal
Resist (Attacks without Advantage)
Low HP (already included in stats)
Race Skills
Lore
Level
4
Ghoul Minion
Medium - Humanoid, Undead
Movement
6
Base Stats
Def H D E
2 5 5 1
HP Hi 9
Mid 8
Low 7
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Paralyzing Touch
Minor Action, Melee 1, targets enemy hit this turn.
H vs For
Hit: Slowed (save ends) or, if Slowed, Immobilized (save ends).
Race Trait
Prey on the Weak
Advantage vs Slowed or Immobilized creatures.
Race Skills
Perception

11.2.3 Minion Races, Heroic Beast

Level
1
Stinger Minion
Tiny - Beast
Movement
6
Fly 6 (H1)
Base Stats
Def H D E
0 4 4 1
HP Hi 7
Mid 6
Low 5
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Attach
Minor Action - Targets enemy hit this turn. H vs Ref.
Hit: Grabbed.
Race Trait
Nuisance
Cannot make Opportunity Attacks against non-Grabbed enemies.
Gain Total Concealment against Opportunity Attacks.
Gain Advantage against Grabbed enemies.
Race Skills
Endurance
Level
1
Rat Minion
Tiny - Beast
Movement
6
Base Stats
Def H D E
1 4 4 1
HP Hi 7
Mid 6
Low 5
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Skitter
Move Action: Shift 3
Race Trait
Abandon Ship
+1 Defenses (already included in stats).
Enemy attacks missing you gain Push 1.
Race Skills
Nature
Level
1
Web Spider Minion
Tiny - Beast
Movement
6, Climb 6
Base Stats
Def H D E
0 4 4 1
HP Hi 7
Mid 6
Low 5
Resistances
Partial Vuln. (Melee, Ranged)
Resist Poison
Abilities
Str For Dex Wis Cha Int
0 0 0 0 -2 -2


Race Power
Web
Effect: Move 1, create a web zone in Close Burst 1 until end of encounter. The zone is difficult terrain for non-spiders. You are knocked Prone
Race Trait
Web Walker
+2 Hit vs enemies in Difficult Terrain
Race Skills
Nature
Level
2
Porcupine Minion
Tiny - Beast
Movement
6
Base Stats
Def H D E
1 4 4 1
HP Hi 7
Mid 6
Low 5
Abilities
Str For Dex Wis Cha Int
-1 2 1 0 0 -2


Race Power
-
-
Race Trait
Quills
Aura 1: Enemies in aura take 2E damage after attacking you.
Race Skills
Finesse
Level
2
Bat Minion
Tiny - Beast
Movement
2
Fly 6(altitude 2)
Base Stats
Def H D E
1 4 4 1
HP Hi 7
Mid 6
Low 5
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
-1 0 1 1 0 -2


Race Power
Blood Drain

Melee 1 (targets bloodied enemy)
H+2 vs For
Hit:D
Race Trait
Bat Senses
Blindsight (Ignore Concealment, Total Concealment)
Race Skills
Authority
Level
2
Wolf Minion
Medium - Beast
Movement
6
Base Stats
Def H D E
1 4 4 1
HP Hi 7
Mid 6
Low 5
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Knock Down
Melee 1 (requires Advantage vs target)
H vs For
Hit: Prone
Race Trait
Feed on the Fallen
Gain Cover and +2 Hit while adjacent to a Prone enemy.
Race Skills
Perception
Level
3
Poison Spider Minion
Medium - Beast
Movement
6, Climb 6
Base Stats
Def H D E
1 5 5 1
HP Hi 9
Mid 7
Low 6
Resistances
Partial Vuln. (Melee, Ranged),Resist Poison
Abilities
Str For Dex Wis Cha Int
0 1 2 0 -1 0


Race Power
Spider Poison
Ranged 3 (safe), H vs For
Hit: Slow and ongoing D Poison damage (save ends). You are knocked Prone.
Race Trait
Poison Feeder
+2 Hit vs enemies under a Poison effect.
Race Skills
Nature
Level
4
Bear Cub
Medium - Beast
Movement
6
Base Stats
Def H D E
2 5 5 1
HP Hi 9
Mid 8
Low 7
Abilities
Str For Dex Wis Cha Int
2 0 1 0 0 -1


Race Power
Bear Grab
Melee 1
H+4 vs Ref
Hit: Grabbed.
Race Trait
Defensive Grab
Gain Superior Cover against Grabbed enemies.
Race Skills
Authority, Athletics

11.2.4 Minion Races, Heroic Other

Level
1
Rootling Minion
Tiny - Plant
Movement
4
Base Stats
Def H D E
0 4 4 1
HP Hi 7
Mid 6
Low 5
Resistances
Partial Vuln. (Melee, Ranged)
Resist Psychic, Vulnerable Fire
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Ensnare
Melee 3:
H+2 vs For
Hit: Slowed(save ends).
Race Trait
Take Root
Doesn’t require Concealment to hide while adjacent to vegetation.
When using Total Defense while adjacent to vegetation, become Shrouded.
Melee reach: 2
Race Skills
Stealth
Level
1
Slime Minion
Small - Ooze
Movement
4
Base Stats
Def H D E
0 4 4 1
HP Hi 7
Mid 6
Low 5
Resistances
Partial Vuln. (Melee, Ranged)
Vulnerable Cold
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
-
-
Race Trait
Blob
Cannot be Flanked or knocked Prone.
Melee reach: 2
Race Skills
Stealth

11.2.5 Minion Classes



Shifter Minion
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
1
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Melee or Ranged 5, H vs Arm
Hit:D
Effect: Before or after the attack, shift 1
Class Skills
Finesse


Coward Minion
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
1
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Melee, H vs Arm
Hit:D
Effect:Can’t make opportunity attacks until end of next turn.
Class Skills
Athletics


Flanking Minion
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
1
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Class Trait
Flanker
Against Flanked enemies, +1 Hit and +2 Crit Range.
Class Skills
Athletics


Charging Minion
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
1
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Class Trait
Fearless Charge
When charging, not Hindered, and charge movement does not provoke Opportunity Attacks.
Class Skills
Athletics


Minion Mob
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
14
13
13
Misc. Stats
OA Init Mov
2
0
-1
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm, Hit:D-E.
Class Trait
Safety in Numbers
Aura 2. While there are 2 or more allies in aura, you and allies in aura gain Cover and Partial Resist (Close and Area).
Class Skills
Endurance


Taunting Minion
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
14
13
13
Misc. Stats
OA Init Mov
2
0
-1
Class Attacks
Melee Basic Standard Attack
Melee, H vs Will, Hit:D-E. Effect: Taunted until your next turn.
Class Skills
Authority


Slowing Minion
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
14
13
13
Misc. Stats
OA Init Mov
2
0
-1
Class Attacks
Melee Basic Standard Attack
Melee, H vs For, Hit:D-E, and Slowed until your next turn.
Class Skills
Nature


Disarming Minion
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
14
13
13
Misc. Stats
OA Init Mov
2
0
-1
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm, Hit:D-E, and you gain Cover until end of next turn.
Class Skills
Trickery


Pushy Minion
Brute

HP
Hi

Defense Stats
Ar For Ref Will
12
14
10
12
Misc. Stats
OA Init Mov
0
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm
Hit:D+E, and push 1.
Class Skills
Authority


Missing Minion
Brute

HP
Hi

Defense Stats
Ar For Ref Will
12
14
10
12
Misc. Stats
OA Init Mov
0
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H-2 vs Arm
Hit:D+E
Miss:E
Class Skills
Athletics


Bursting Minion
Brute

HP
Hi

Defense Stats
Ar For Ref Will
12
14
10
12
Misc. Stats
OA Init Mov
0
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H-1 vs Arm
Hit:D+E
Close Burst 1, H-1 vs Ref
Hit:D
Class Skills
Athletics


Pulling Minion
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Melee 2, H vs Will
Hit:D, and Pull 1
Class Skills
Trickery


Entangling Minion
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D-E
Ranged 6, H vs For
Hit:D/2, Push 1, and Slowed until next turn.
Class Skills
Nature


Sliding Minion
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D-E
Melee 1 or Ranged 5, H vs Will
Hit:D/2, and Slide 2.
Class Skills
Arcana


Point Blank Minion
Artillery

HP
Low

Defense Stats
Ar For Ref Will
12
10
12
12
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D/2
Ranged 4, H+2 vs Arm
Hit:D.
Class Skills
Perception


Longshot Minion
Artillery

HP
Low

Defense Stats
Ar For Ref Will
12
10
12
12
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D/2
Ranged 8, H vs For
Hit:D, Push 1
Class Skills
Perception


Blaster Minion
Artillery

HP
Low

Defense Stats
Ar For Ref Will
12
10
12
12
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D/2
Area 7 Burst 1, H vs Ref
Hit:D-E, Push 1
Class Skills
Arcana

11.3 Elite Monsters

All Elite Monsters gain the following rules:

  • Action Point: Each Elite Monster has 1 Action Point, which can be spent with an Action Point Check, using the same rules as PCs.
  • Endure Conditions: At the start of their turn, an Elite Monster can choose a Combat Condition afflicting them, and make a Saving Throw. On a successful save, the condition is downgraded until their next turn, and they take 2(E) damage.

11.3.1 Elite Monster Templates:

Apply to Standard monsters to convert them to Elite

Basic Elite Monster: - Double XP value - Double HP - Trait: Elite Attack: Melee and Ranged attacks can target 1 additional enemy in range. Area and Close attacks have Burst size increased by 1. Damaging attacks that target a single enemy deal +D/2 damage.

11.3.2 Elite Monster Races

Monsters with the following classes gain the Elite monster special rules, double XP and double HP (already included in stats).

Level
2
Large Slime
Large - Ooze
Movement
6
Base Stats
Def H D E
1 4 9 2
HP Hi 36
Mid 30
Low 24
Resistances
Vulnerable Cold
Abilities
Str For Dex Wis Cha Int
-1 0 2 0 1 0


Race Power
Split
Reaction, Automatic (reduced to 0 HP)
Effect: Create 2 Medium Slimes within 1 square. They have HP equal to their Bloodied value.
Acid Burst
Minor Action attack, Close Burst 1
H vs For
Ongoing D (save ends).
Shed Slime
Reaction, Automatic (is Dazed, Stunned or Immobilized).
Effect: Create 1 Slime Minion within 2 squares.
Race Trait
Blob
Low HP (already included in stats)
Cannot be Flanked or knocked Prone.
Race Skills
Stealth

11.3.3 Elite Monster Classes

Monsters with the following classes gain the Elite monster special rules, double XP and double HP.



Dark Mage
Controller

HP
Low

Defense Stats
Ar For Ref Will
12
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:E, and Weakened (save ends). If already Weakened, +D(Dark)
Area 10 Burst 1, H vs For, Hit: D(Dark).
Effect: Create Zone in area. While in zone, enemies are Dazzled and take E(Dark) at the end of their turn.
Sustain Minor: The zone Persists.

Class Power
Arcane Missiles
Free Action (1/turn) - Ranged 5 (Safe, up to 3 enemies) - H vs Arm - Hit: E, Push 1.

Hold Person
(Recharge 5+, Reliable) - Ranged 5 - H vs Wil - Hit: Stunned(Save ends), then Immobilized (Save ends).
Class Trait
Mirror Image
Starts combat with 2 Images. When hit by a melee or ranged attack, if there are any images remaining, save to negate the attack and lose 1 Image.
Class Skills
Arcana, Lore, Authority


Elite Berserker
Brute

HP
Hi x2

Defense Stats
Ar For Ref Will
11
14
10
12
Misc. Stats
OA Init Mov
0
-2
0
Class Attacks
Melee Basic Standard Attack
Melee (targets 1 or 2 enemies)
H-1 vs Arm
Hit:D+E.
Ranged 5 (targets 1 or 2 enemies), H vs Arm
Hit: D-E
Class Trait
Berserker Rage
+2 Hit vs enemies Taunting you.
While Bloodied, if not Taunted at the start of your turn, choose a random enemy closest to you. You are Taunted by that enemy until end of turn.
Elite Assault
Your damaging attacks that target a single enemy deal +D/2 damage.
Class Skills
Endurance


Unholy Priest
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D
Close Burst 1, H vs Wil, Hit: D(Psychic) and Dazed (Save Ends)

Class Power
Command
Free Action (1/turn) - Ranged 5 (Safe) - H vs Wil - Hit: E(Psychic), and choose 1: Slide 3, Prone, or Slowed (Save Ends).

Touch of Death
(Recharge 4+) - Ranged 5 - H vs For - Hit: D+2E and Weakened (Save Ends)
Class Trait
Aura of Despair
Aura 5. Enemies in Aura have -2 to Defenses.
Class Skills
Arcana, Trickery, Authority


Blackguard
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
16
14
13
13
Misc. Stats
OA Init Mov
2
0
-1
Class Attacks
Melee Basic Standard Attack
Melee, H vs Arm
Hit:D, and Partial Vulnerable (save ends)
(Recharge 3+) - Melee 1 - H vs Ar - Hit: D+E (Dark), and Prone. With Advantage, deal an extra E.

Class Power
Mocking Taunt
Free Action (1/turn), Ranged 3 (Safe, Taunted enemy), H vs Will, Hit: E (Psychic), Pull 3. If the target is pulled 2 or more squares this way, they grant Advantage until end of next turn.

Spiked Shield
(Recharge 3+) Minor Action: Until end of next turn, gain Cover, and adjacent enemies attacking you take E damage.
Class Trait
Blackguard’s Challenge
Minor Action, Ranged 3 (Safe). Effect: Until the end of encounter, the target is Taunted, and whenever they ignore the Taunt, they take D Shadow damage. This effect ends if you use this power again.
Class Skills
Authority, Endurance, Trickery

11.4 Solo Monsters

All Solo Monsters gain the following rules:

  • Action Point: Each Solo Monster has 2 Action Points, which can be spent with an Action Point Check, using the same rules as PCs.
  • Endure Conditions: Twice at the start of their turn, a Solo Monster can choose a Combat Condition afflicting them, and make a Saving Throw with a +5 bonus. On a successful save, the condition is downgraded until their next turn, and they take 2(E) damage.

11.4.1 Solo - Dragon - Monster Races

Level
1
Dragon Wyrmling
Medium - Dragon
Movement
6, Fly 8
Base Stats
Def H D E
0 4 8 2
HP Hi 132
Mid 108
Low 88
Abilities
Str For Dex Wis Cha Int
2 2 0 1 0 0


Race Power
Double Claw
Make 2 Claw attacks.
Bloodied Breath
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
Dragonfear
Reaction (an enemy misses the dragon)
Ranged 2 (safe, targets triggering enemy)
H vs Will
Hit: D/2 Psychic, Push 1 and Dazed (save ends).
Melee reach: 1
Race Skills
Athletics, Endurance
Level
3
Young Dragon
Large - Dragon
Movement
6, Fly 8
Base Stats
Def H D E
1 5 10 2
HP Hi 156
Mid 128
Low 104
Abilities
Str For Dex Wis Cha Int
2 2 0 1 0 0


Race Power
Double Claw
Make 2 Claw attacks.
Bloodied Breath
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
Dragonfear
Reaction (an enemy misses the dragon)
Ranged 3 (safe, targets triggering enemy)
H vs Will
Hit: D/2 Psychic, Push 2 and Dazed (save ends).
Melee reach: 2
Race Skills
Athletics, Endurance
Level
7
Juvenile Dragon
Large - Dragon
Movement
6, Fly 8
Base Stats
Def H D E
3 7 14 3
HP Hi 204
Mid 168
Low 136
Abilities
Str For Dex Wis Cha Int
2 2 0 1 0 0


Race Power
Double Claw
Make 2 Claw attacks.
Bloodied Breath
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
Dragonfear
Reaction (an enemy misses the dragon)
Ranged 3 (safe, targets triggering enemy)
H vs Will
Hit: D/2 Psychic, Push 2 and Dazed (save ends).
Melee reach: 2
Race Skills
Athletics, Endurance
Level
11
Young Adult Dragon
Huge - Dragon
Movement
6, Fly 8
Base Stats
Def H D E
5 9 20 5
HP Hi 264
Mid 220
Low 176
Abilities
Str For Dex Wis Cha Int
2 2 0 1 0 0


Race Power
Double Claw
Make 2 Claw attacks.
Bloodied Breath
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
Dragonfear
Reaction (an enemy misses the dragon)
Ranged 5 (safe, targets triggering enemy)
H vs Will
Hit: D/2 Psychic, Push 4 and Dazed (save ends).
Melee reach: 3
Race Skills
Athletics, Endurance
Level
13
Adult Dragon
Huge - Dragon
Movement
6, Fly 8
Base Stats
Def H D E
6 10 24 6
HP Hi 312
Mid 260
Low 208
Abilities
Str For Dex Wis Cha Int
2 2 0 1 0 0


Race Power
Double Claw
Make 2 Claw attacks.
Bloodied Breath
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
Dragonfear
Reaction (an enemy misses the dragon)
Ranged 5 (safe, targets triggering enemy)
H vs Will
Hit: D/2 Psychic, Push 4 and Dazed (save ends).
Melee reach: 3
Race Skills
Athletics, Endurance
Level
17
Mature Dragon
Huge - Dragon
Movement
6, Fly 8
Base Stats
Def H D E
8 12 32 8
HP Hi 408
Mid 340
Low 272
Abilities
Str For Dex Wis Cha Int
2 2 0 1 0 0


Race Power
Double Claw
Make 2 Claw attacks.
Bloodied Breath
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
Dragonfear
Reaction (an enemy misses the dragon)
Ranged 5 (safe, targets triggering enemy)
H vs Will
Hit: D/2 Psychic, Push 4 and Dazed (save ends).
Melee reach: 3
Race Skills
Athletics, Endurance
Level
21
Elder Dragon
Gargantuan - Dragon
Movement
6, Fly 8
Base Stats
Def H D E
10 14 44 5
HP Hi 528
Mid 440
Low 352
Abilities
Str For Dex Wis Cha Int
2 2 0 1 0 0


Race Power
Double Claw
Make 2 Claw attacks.
Bloodied Breath
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
Dragonfear
Reaction (an enemy misses the dragon)
Ranged 10 (safe, targets triggering enemy)
H vs Will
Hit: D/2 Psychic, Push 4 and Stunned (save ends).
Epic Might
+1 to Recharge rolls and Action Point checks.
+2 saves.
Melee reach: 4
Race Skills
Athletics, Endurance
Level
23
Wyrm
Gargantuan - Dragon
Movement
6, Fly 8
Base Stats
Def H D E
11 15 52 6
HP Hi 624
Mid 520
Low 416
Abilities
Str For Dex Wis Cha Int
2 2 0 1 0 0


Race Power
Double Claw
Make 2 Claw attacks.
Bloodied Breath
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
Dragonfear
Reaction (an enemy misses the dragon)
Ranged 10 (safe, targets triggering enemy)
H vs Will
Hit: D/2 Psychic, Push 4 and Stunned (save ends).
Epic Might
+1 to Recharge rolls and Action Point checks.
+2 saves.
Melee reach: 4
Race Skills
Athletics, Endurance
Level
27
Great Wyrm
Gargantuan - Dragon
Movement
6, Fly 8
Base Stats
Def H D E
13 17 68 8
HP Hi 816
Mid 680
Low 544
Abilities
Str For Dex Wis Cha Int
2 2 0 1 0 0


Race Power
Double Claw
Make 2 Claw attacks.
Bloodied Breath
Free Reaction (become Bloodied): Recharge Dragon Breath, and use it.
Dragonfear
Reaction (an enemy misses the dragon)
Ranged 10 (safe, targets triggering enemy)
H vs Will
Hit: D/2 Psychic, Push 4 and Stunned (save ends).
Epic Might
+1 to Recharge rolls and Action Point checks.
+2 saves.
Melee reach: 4
Race Skills
Athletics, Endurance

11.4.2 Solo - Dragon Monster Classes



Green Dragon
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
2
Class Attacks
Melee Basic Standard Attack
Bite: Melee+1, H vs Arm
Hit:D+2E, and ongoing D/2 Poison (save ends). Miss: Half damage.
Claw: Melee
Effect: Before or after the attack, shift 2
H vs Arm
Hit:D

Class Power
Dragon Breath (Recharge 5+)
Close Blast 5
H vs For
Hit:D+E Poison, and Ongoing D/2 Poison and Slowed (save ends both). Aftereffect: Slowed (save ends)

Luring Glare
(Requires Level 11+). Minor Action. Ranged 10 (safe)
H vs Will
Hit: Slide 3.
Class Trait
Draconic Poison
Resist (Poison), Resist (Opportunity Attacks)
Ignore plant-based Difficult Terrain.
Bloodied Poison
While Bloodied, gain Aura 1. Enemies ending their turn in aura take ongoing D/2 Poison (save ends). Bloodied enemies in aura gain Vulnerable Poison.
Instinctive Skirmish
On an initiative of 10+(initiative check), choose one:
- End a status effect affecting you.
- Fly your Fly Speed and use Bite or Dragon Breath (if recharged) at any point during the move.
Class Skills
Trickery


Red Dragon
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
15
13
14
Misc. Stats
OA Init Mov
2
0
-1
Class Attacks
Melee Basic Standard Attack
Bite: Melee+1, H-1 vs Arm
Hit:D+E, Grabbed and ongoing D/2 Fire (save ends).
Claw: Melee
H-1 vs Arm
Hit:D, and Grabbed if the dragon has fewer than two enemies Grabbed.

Class Power
Dragon Breath (Recharge 5+)
Close Blast 5
H-1 vs For
Hit:2D+E Fire
Miss: Half damage

Immolate Foe
(Requires Level 11+, recharge 5+). Ranged 10 (safe), H-1 vs ref
Hit: D+2E, and ongoing D Fire (save ends). Miss: Half damage, and ongoing D/2 Fire (save ends.
Class Trait
Draconic Fire
Resist (Fire).
Enemies grabbed by the dragon cannot save against ongoing Fire damage.
Bloodied Flame
While Bloodied, downgrade enemy resistances and immunities to Fire, and enemies grabbed by the dragon gain Vulnerable (Fire).
Instinctive Devouring
On an initiative of 10+(initiative check), choose one:
- End a status effect affecting you.
- Shift 1 and use Bite.
Class Skills
Authority


Black Dragon
Lurker

HP
Low

Defense Stats
Ar For Ref Will
14
13
15
11
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Bite: Melee+1, H vs Arm
Hit:D+2E, and ongoing D/2 (save ends). Miss: Half damage.
Claw: Melee
H vs Arm
Hit:D.

Class Power
Dragon Breath (Recharge 5+)
Close Blast 5
H vs For
Hit:D-E, and Ongoing D (save ends both). Miss: Half Damage and ongoing D/2 (save ends).

Acid Gob
(Requires Level 11+, recharge 5+). Ranged 10 (safe), H vs Ref
Hit: Ongoing 2D damage and Blinded (save ends both).

Cloud of Darkness
(Recharge 6+): Move Action. Close Burst 5. Effect: Create a zone in burst until the end of the encounter or until you use this power again. Gain Concealment while in the zone. Shift 3 and become Hidden.
Class Trait
Draconic Acid
Swim Speed 8. Aquatic.
Bloodied Acid
While Bloodied, gain Aura 1. When you are damaged, enemies in aura take E damage.
Instinctive Charge
On an initiative of 10+(initiative check), choose one:
- End a status effect affecting you.
- Use Bite or charge.
Class Skills
Stealth


White Dragon
Brute

HP
Hi

Defense Stats
Ar For Ref Will
11
14
10
12
Misc. Stats
OA Init Mov
0
-2
0
Class Attacks
Melee Basic Standard Attack
Bite: Melee+1, H vs Arm
Hit:2D Cold. Miss: Half damage.
Claw: Melee
H-1 vs Arm
Hit:D+E.

Class Power
Dragon Breath (Recharge 5+)
Close Blast 5
H vs For
Hit:2D-E Cold and Slowed (save ends). Miss: Half damage.

Icy Tomb
(Requires Level 11+, recharge 5+). Ranged 10 (safe), H-1 vs For. Hit: Stunned and ongoing 2D Cold damage (save ends both). Aftereffect: Slowed and ongoing D Cold damage (save ends both).
Class Trait
Draconic Frost
Resist (Cold)
Ignore ice-based Difficult Terrain.
Bloodied Savagery
While Bloodied, +3 Crit Range.
Instinctive Rampage
On an initiative of 10+(initiative check), choose one:
- End a status effect affecting you.
- Gain Resist(Opportunity Attacks) this turn, then move your speed. You can cross enemy spaces in this move, and, for each enemy, the first time you enter their space this way, use Claw against them.
Class Skills
Endurance


Blue Dragon
Artillery

HP
Mid

Defense Stats
Ar For Ref Will
12
10
12
12
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Bite: Melee+1, H vs Arm
Hit:D+2E Lightning.
Claw: Melee
H vs Arm
Hit:D-E, and Push 1.

Class Power
Dragon Breath (Recharge 5+)
Area 5 Burst 2 (safe)
H vs Ref
Hit:2D-E Lightning. Miss: Half Damage.

Thunderclap
(Requires Level 11+, recharge 6+). Close Burst 2, H vs For
Hit: D-E, Push 1 and Stunned until end of next turn. Miss: Half Damage, and Dazed until end of next turn.

Chain Lightning
Ranged 3 (up to 3 enemies), H vs Ref
Hit: D+E Lightning.
Class Trait
Draconic Lightning
While not flying, double the range of Ranged and Area attacks.
Bloodied Lightning
While Bloodied, gain Aura 5. Downgrade resistances and immunities to Lightning of enemies in aura. Enemies ending their turn in aura take E Lightning damage.
Instinctive Evasion
On an initiative of 10+(initiative check), choose one:
- End a status effect affecting you.
- Shift 2 and use Chain Lightning.
Class Skills
Perception

11.4.3 Solo - Eye - Monster Races

Level
4
Evil Eye Orbling
Medium - Aberration
Movement
Fly 4 (altitude 2)
Base Stats
Def H D E
2 1 8 2
HP Hi 168
Mid 140
Low 112
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Eye Frenzy (Recharge 6, use only while Bloodied)
Close Burst 3
Use a random Eye Ray against each enemy in burst (roll effect separately for each target).
Race Trait
Endless Eyes
Low damage (already included in stats)
Cannot be Flanked.
Downgrade enemy Concealment and Total Concealment.
Gain Aura 5. When an enemy starts their turn inside the aura, you can use a random Eye Ray against them as an automatic Free Reaction.
Instinctive Ray
On an initiative of 10+(initiative check), choose one:
- End a status effect affecting you.
- Use a random Eye Ray against an enemy within range of your Eye Ray, and Shift 1.
Race Skills
Perception
Level
9
Young Evil eye
Large - Aberration
Movement
Fly 4 (altitude 2)
Base Stats
Def H D E
4 8 12 3
HP Hi 228
Mid 188
Low 152
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Eye Frenzy (Recharge 6, use only while Bloodied)
Close Burst 3
Use a random Eye Ray against each enemy in burst (roll effect separately for each target).
Race Trait
Endless Eyes
Low damage (already included in stats)
Cannot be Flanked.
Downgrade enemy Concealment and Total Concealment.
Gain Aura 5. When an enemy starts their turn inside the aura, you can use a random Eye Ray against them as an automatic Free Reaction.
Instinctive Ray
On an initiative of 10+(initiative check), choose one:
- End a status effect affecting you.
- Use a random Eye Ray against an enemy within range of your Eye Ray, and Shift 1.
Race Skills
Perception
Level
14
Adult Evil eye
Large - Aberration
Movement
Fly 4 (altitude 2)
Base Stats
Def H D E
7 10 19 4
HP Hi 336
Mid 280
Low 224
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Eye Frenzy (Recharge 6, use only while Bloodied)
Close Burst 5
Use a random Eye Ray against each enemy in burst (roll effect separately for each target).
Race Trait
Endless Eyes
Low damage (already included in stats)
Cannot be Flanked.
Downgrade enemy Concealment and Total Concealment.
Gain Aura 7. When an enemy starts their turn inside the aura, you can use a random Eye Ray against them as an automatic Free Reaction.
Instinctive Ray
On an initiative of 10+(initiative check), choose one:
- End a status effect affecting you.
- Use a random Eye Ray against an enemy within range of your Eye Ray, and Shift 1.
Race Skills
Perception
Level
19
Mature Evil eye
Huge - Aberration
Movement
Fly 4 (altitude 3)
Base Stats
Def H D E
9 13 27 6
HP Hi 456
Mid 380
Low 304
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Eye Frenzy (Recharge 5, use only while Bloodied)
Close Burst 5
Use a random Eye Ray against each enemy in burst (roll effect separately for each target).
Race Trait
Endless Eyes
Low damage (already included in stats)
Cannot be Flanked.
Downgrade enemy Concealment and Total Concealment.
Gain Aura 7. When an enemy starts their turn inside the aura, you can use a random Eye Ray against them as an automatic Free Reaction.
Instinctive Ray
On an initiative of 10+(initiative check), choose one:
- End a status effect affecting you.
- Use a random Eye Ray against an enemy within range of your Eye Ray, and Shift 1.
Race Skills
Perception
Level
24
Elder Evil eye
Huge - Aberration
Movement
Fly 4 (altitude 3)
Base Stats
Def H D E
12 15 42 10
HP Hi 672
Mid 560
Low 448
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Eye Frenzy (Recharge 5, use only while Bloodied)
Close Burst 7
Use a random Eye Ray against each enemy in burst (roll effect separately for each target).
Race Trait
Endless Eyes
Low damage (already included in stats)
Cannot be Flanked.
Downgrade enemy Concealment and Total Concealment.
Gain Aura 9. When an enemy starts their turn inside the aura, you can use a random Eye Ray against them as an automatic Free Reaction.
Instinctive Ray
On an initiative of 10+(initiative check), choose one:
- End a status effect affecting you.
- Use a random Eye Ray against an enemy within range of your Eye Ray, and Shift 1.
Race Skills
Perception
Level
29
Nightmare Evil eye
Gargantuan - Aberration
Movement
Fly 4 (altitude 3)
Base Stats
Def H D E
14 18 56 14
HP Hi 972
Mid 760
Low 608
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Eye Frenzy (Recharge 4, use only while Bloodied)
Close Burst 7
Use a random Eye Ray against each enemy in burst (roll effect separately for each target).
Race Trait
Endless Eyes
Low damage (already included in stats)
Cannot be Flanked.
Downgrade enemy Concealment and Total Concealment.
Gain Aura 9. When an enemy starts their turn inside the aura, you can use a random Eye Ray against them as an automatic Free Reaction.
Instinctive Ray
On an initiative of 10+(initiative check), choose one:
- End a status effect affecting you.
- Use a random Eye Ray against an enemy within range of your Eye Ray, and Shift 1.
Race Skills
Perception

11.4.4 Solo - Eye Monster Classes



Eye of Chaos
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
Bite: Melee, H vs Arm
Hit:D
Focused Ray - Choose one:
- Attack a target of your choice with a random Eye Ray
- Attack a random enemy within 14 squares with an Eye Ray of your choice.

Class Power
Eye Ray
Ranged 7 (safe). Choose an effect at random:
1: Sleep Ray: H vs Will. Hit: Immobilized (save ends). First failed save - Effect becomes: Unconscious (save ends)
2: Dominating Ray: H vs Will. Hit: Charmed (save ends). First failed save - Effect becomes: Dominated (save ends)
3: Petrifying Ray: H vs For. Hit: Stunned (save ends) First failed save - Effect becomes: Petrified (save ends)
4: Blinding: H vs Will. Hit: D/2 Radiant and Dazzled (save ends) First failed save - Effect becomes: Blinded (save ends)
5: Death Ray: H vs For. Hit: D/2 Shadow and Partially Weakened (save ends) Saves against this effect count as Vitality Saving Throws (you lose 1 Vitality when failing a Vitality Saving Throw).
6: Telekinesis Ray: H vs For. H vs For. Hit: D, and slide 3.
7: Terror: H vs Will. Hit: D Psychic, and Push 6.
8: Frost Ray: H vs Ref. Hit: D Cold, and Slowed (save ends)
9: Searing Ray: H vs Ref. Hit: D + Ongoing E (save ends)
10: Disintegration Ray: H vs For. Hit: Ongoing D+E (save ends).

Neutralizing Gaze
Minor Action. Close Blast 5.
H vs Will
Hit: Cannot use Encounter or Daily powers until end of next turn.
Class Skills
Arcana, Trickery


Eye of Flame
Artillery

HP
Mid

Defense Stats
Ar For Ref Will
12
10
12
12
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
Bite: Melee, H vs Arm
Hit:D
Focused Ray - Choose one:
- Attack a target of your choice with a random Eye Ray
- Attack a random enemy within 20 squares with an Eye Ray of your choice.

Class Power
Eye Ray
Ranged 10 (safe). Choose an effect at random:
1: Fire Ray: H vs Ref. Hit: D+E Fire
2: Fiery Terror Ray: H vs W. Hit: D Psychic and Fire, and Push 6.
3: Shadowflame Ray: H vs For. Hit: Ongoing D Fire and Shadow (save ends) Aftereffect: Ongoing D/2 Fire and Shadow (save ends)
4: Igniting Ray: H vs Ref. Hit: D-E Fire. Effect: Create a zone in a Line 20 from you to the target, that lasts until the end of the encounter. Enemies entering the zone or starting their turn there take E Fire damage.
5: Detonating Ray: H vs For. Hit: D/2 Fire, and gain Detonation (save ends). While the effect lasts, the gains Aura 2. Allies of the target entering the aura or starting their turn there take D/2 fire damage.
6: Volcanic Ray. H vs Ref. Hit: D/2 Fire. Effect: Create a volcanic zone in the target’s space. Enemies entering the zone or starting their turn there take E fire damage. At the start of each round, roll 1d4. On a roll of 4, the volcano explodes, dealing D Fire damage to each enemy in a Close Burst 2 centered on the zone, and removing the zone.

Eye of Flame
Minor Action. Ranged 5.Effect: Partial Vulnerable Fire (save ends.) First failed save: Effect becomes: Vulnerable Fire (save ends)
Class Skills
Arcana, Authority

11.5 Other Templates

Fat: - +50% XP value - Double HP

Veteran: - +25% XP value - +6/12/24 HP, depending on tier - +2/4/8 D, depending on tier - +1H, +1Def

11.6 Base Stats

In this section, we show monster templates with basic stats that can be used as reference when designing custom monsters.

11.6.1 Race - Heroic

Level
1
Level 1 Monster
Movement
6
Base Stats
Def H D E
0 4 8 2
HP Hi 33
Mid 27
Low 22
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
2
Level 2 Monster
Movement
6
Base Stats
Def H D E
1 4 9 2
HP Hi 36
Mid 30
Low 24
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
3
Level 3 Monster
Movement
6
Base Stats
Def H D E
1 5 10 2
HP Hi 39
Mid 32
Low 26
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
4
Level 4 Monster
Movement
6
Base Stats
Def H D E
2 5 11 2
HP Hi 42
Mid 35
Low 28
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
5
Level 5 Monster
Movement
6
Base Stats
Def H D E
2 6 12 3
HP Hi 45
Mid 37
Low 30
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
6
Level 6 Monster
Movement
6
Base Stats
Def H D E
3 6 13 3
HP Hi 48
Mid 40
Low 32
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
7
Level 7 Monster
Movement
6
Base Stats
Def H D E
3 7 14 3
HP Hi 51
Mid 42
Low 34
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
8
Level 8 Monster
Movement
6
Base Stats
Def H D E
4 7 15 3
HP Hi 54
Mid 45
Low 36
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
9
Level 9 Monster
Movement
6
Base Stats
Def H D E
4 8 16 4
HP Hi 57
Mid 47
Low 38
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
10
Level 10 Monster
Movement
6
Base Stats
Def H D E
5 8 17 4
HP Hi 60
Mid 50
Low 40
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills

11.6.2 Race - Paragon

Level
11
Level 11 Monster
Movement
6
Base Stats
Def H D E
5 9 20 5
HP Hi 66
Mid 55
Low 44
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
12
Level 12 Monster
Movement
6
Base Stats
Def H D E
6 9 22 5
HP Hi 72
Mid 60
Low 48
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
13
Level 13 Monster
Movement
6
Base Stats
Def H D E
6 10 24 6
HP Hi 78
Mid 65
Low 52
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
14
Level 14 Monster
Movement
6
Base Stats
Def H D E
7 10 26 6
HP Hi 84
Mid 70
Low 56
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
15
Level 15 Monster
Movement
6
Base Stats
Def H D E
7 11 28 7
HP Hi 90
Mid 75
Low 60
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
16
Level 16 Monster
Movement
6
Base Stats
Def H D E
8 11 30 7
HP Hi 96
Mid 80
Low 64
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
17
Level 17 Monster
Movement
6
Base Stats
Def H D E
8 12 32 8
HP Hi 102
Mid 85
Low 68
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
18
Level 18 Monster
Movement
6
Base Stats
Def H D E
9 12 34 8
HP Hi 108
Mid 90
Low 72
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
19
Level 19 Monster
Movement
6
Base Stats
Def H D E
9 13 36 9
HP Hi 114
Mid 95
Low 76
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
20
Level 20 Monster
Movement
6
Base Stats
Def H D E
10 13 38 9
HP Hi 120
Mid 100
Low 80
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills

11.6.3 Race - Epic

Level
21
Level 21 Monster
Movement
6
Base Stats
Def H D E
10 14 44 5
HP Hi 132
Mid 110
Low 88
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
22
Level 22 Monster
Movement
6
Base Stats
Def H D E
11 14 48 5
HP Hi 144
Mid 120
Low 96
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
23
Level 23 Monster
Movement
6
Base Stats
Def H D E
11 15 52 6
HP Hi 156
Mid 130
Low 104
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
24
Level 24 Monster
Movement
6
Base Stats
Def H D E
12 15 56 6
HP Hi 168
Mid 140
Low 112
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
25
Level 25 Monster
Movement
6
Base Stats
Def H D E
12 16 60 7
HP Hi 180
Mid 150
Low 120
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
26
Level 26 Monster
Movement
6
Base Stats
Def H D E
13 16 64 7
HP Hi 192
Mid 160
Low 128
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
27
Level 27 Monster
Movement
6
Base Stats
Def H D E
13 17 68 8
HP Hi 204
Mid 170
Low 136
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
28
Level 28 Monster
Movement
6
Base Stats
Def H D E
14 17 72 8
HP Hi 216
Mid 180
Low 144
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
29
Level 29 Monster
Movement
6
Base Stats
Def H D E
14 18 76 9
HP Hi 228
Mid 190
Low 152
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
30
Level 30 Monster
Movement
6
Base Stats
Def H D E
15 18 80 9
HP Hi 240
Mid 200
Low 160
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills

11.6.4 Class



Artillery Monster
Artillery

HP
Mid

Defense Stats
Ar For Ref Will
12
10
12
12
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
(Weak Melee attack)

(Long Range attack)

Class Power


Class Power

Class Trait
Class Trait


Class Skills
Up to 2 Skills


Brute Monster
Brute

HP
Hi

Defense Stats
Ar For Ref Will
11
14
10
12
Misc. Stats
OA Init Mov
0
-2
0
Class Attacks
Melee Basic Standard Attack
(Melee attack with -1 Hit, +E dmg)

(attack with -1 Hit, +E dmg)



Class Power
Class Power


Class Trait
Class Trait


Class Skills
Up to 2 Skills


Controller Monster
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
(Weak, controlling Melee attack)

(Controlling attack)



Class Power
Class Power


Class Trait
Class Trait


Class Skills
Up to 2 Skills


Lurker Monster
Lurker

HP
Low

Defense Stats
Ar For Ref Will
14
13
15
11
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
(Melee attack)

(Normal attack)



Class Power
Class Power
(A power or trait allows alternating between turns with high defense and no attack, and turns with strong attack

Class Trait
Class Trait


Class Skills
Up to 2 Skills


Skirmisher Monster
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
1
Class Attacks
Melee Basic Standard Attack
(Melee attack)

(Normal attack)



Class Power
Class Power
(Mobility related power or trait)

Class Trait
Class Trait


Class Skills
Up to 2 Skills


Soldier Monster
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
15
13
14
Misc. Stats
OA Init Mov
2
0
-1
Class Attacks
Melee Basic Standard Attack
(Melee attack with -1 Hit)

(Melee attack with -1 Hit)



Class Power
Class Power
(Power or trait that Taunt or control enemies)

Class Trait
Class Trait


Class Skills
Up to 2 Skills

11.6.5 Minion Race - Heroic

Level
9
High Elf Minion
Movement
6
Base Stats
Def H D E
4 8 7 1
HP Hi 13
Mid 11
Low 9
Resistances
Partial Vuln. (Melee, Ranged)
Vulnerable Poison
Resist Psychic
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Glamour
Ranged 5 (safe)
H vs Will
Charmed by you and an ally of your choice until end of next turn
Race Trait
Irresistible Beauty
Enemies gain -2 to hit you unless you have attacked them your last turn._(Ignore Glamour attacks for this.)_
Race Skills
Up to 2 Skills
Level
1
Level 1 Minion
Movement
6
Base Stats
Def H D E
0 4 4 1
HP Hi 7
Mid 6
Low 5
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
2
Level 2 Minion
Movement
6
Base Stats
Def H D E
1 4 4 1
HP Hi 8
Mid 7
Low 6
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
3
Level 3 Minion
Movement
6
Base Stats
Def H D E
1 5 5 1
HP Hi 9
Mid 7
Low 6
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
4
Level 4 Minion
Movement
6
Base Stats
Def H D E
2 5 5 1
HP Hi 9
Mid 8
Low 7
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
5
Level 5 Minion
Movement
6
Base Stats
Def H D E
2 6 6 1
HP Hi 10
Mid 9
Low 7
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
6
Level 6 Minion
Movement
6
Base Stats
Def H D E
3 6 6 1
HP Hi 11
Mid 9
Low 8
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
7
Level 7 Minion
Movement
6
Base Stats
Def H D E
3 7 6 1
HP Hi 11
Mid 10
Low 8
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
8
Level 8 Minion
Movement
6
Base Stats
Def H D E
4 7 7 0
HP Hi 12
Mid 10
Low 9
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
9
Level 9 Minion
Movement
6
Base Stats
Def H D E
4 8 7 1
HP Hi 13
Mid 11
Low 9
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
10
Level 10 Minion
Movement
6
Base Stats
Def H D E
5 8 8 2
HP Hi 14
Mid 12
Low 10
Resistances
Partial Vuln. (Melee, Ranged)
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills

11.6.6 Minion Class



Skirmisher Minion
Skirmisher

HP
Mid

Defense Stats
Ar For Ref Will
13
11
15
13
Misc. Stats
OA Init Mov
-2
0
1
Class Attacks
Melee Basic Standard Attack
(Melee Attack)

(Normal attack with mobility effect)


Class Skills
1 Skill


Soldier Minion
Soldier

HP
Hi

Defense Stats
Ar For Ref Will
15
14
13
13
Misc. Stats
OA Init Mov
2
0
-1
Class Attacks
Melee Basic Standard Attack
(Weak melee attack)

(Weak melee attack with protecting effect)


Class Skills
1 Skill


Brute Minion
Brute

HP
Hi

Defense Stats
Ar For Ref Will
12
14
10
12
Misc. Stats
OA Init Mov
0
-2
0
Class Attacks
Melee Basic Standard Attack
(Melee attack with -1 Hit, +E dmg)

Class Skills
1 Skill


Controller Minion
Controller

HP
Mid

Defense Stats
Ar For Ref Will
13
13
11
15
Misc. Stats
OA Init Mov
-2
-2
0
Class Attacks
Melee Basic Standard Attack
(Melee Attack)

(Weak, controlling Melee attack)


Class Skills
1 Skill


Artillery Minion
Artillery

HP
Low

Defense Stats
Ar For Ref Will
12
10
12
12
Misc. Stats
OA Init Mov
-4
2
0
Class Attacks
Melee Basic Standard Attack
(Weak Melee attack)

(Long Range attack)
Class Skills
1 Skill

11.6.7 Solo Race - Heroic

Level
1
Level 1 Solo
Movement
6
Base Stats
Def H D E
0 4 8 2
HP Hi 132
Mid 108
Low 88
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
2
Level 2 Solo
Movement
6
Base Stats
Def H D E
1 4 9 2
HP Hi 144
Mid 120
Low 96
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
3
Level 3 Solo
Movement
6
Base Stats
Def H D E
1 5 10 2
HP Hi 156
Mid 128
Low 104
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
4
Level 4 Solo
Movement
6
Base Stats
Def H D E
2 5 11 2
HP Hi 168
Mid 140
Low 112
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
5
Level 5 Solo
Movement
6
Base Stats
Def H D E
2 6 12 3
HP Hi 180
Mid 148
Low 120
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
6
Level 6 Solo
Movement
6
Base Stats
Def H D E
3 6 13 3
HP Hi 192
Mid 160
Low 128
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
7
Level 7 Solo
Movement
6
Base Stats
Def H D E
3 7 14 3
HP Hi 204
Mid 168
Low 136
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
8
Level 8 Solo
Movement
6
Base Stats
Def H D E
4 7 15 3
HP Hi 216
Mid 180
Low 144
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
9
Level 9 Solo
Movement
6
Base Stats
Def H D E
4 8 16 4
HP Hi 228
Mid 188
Low 152
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 2 Skills
Level
10
Level 10 Solo
Movement
6
Base Stats
Def H D E
5 8 17 4
HP Hi 240
Mid 200
Low 160
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills

11.6.8 Solo Race - Paragon

Level
11
Level 11 Solo
Movement
6
Base Stats
Def H D E
5 9 20 5
HP Hi 264
Mid 220
Low 176
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
12
Level 12 Solo
Movement
6
Base Stats
Def H D E
6 9 22 5
HP Hi 288
Mid 240
Low 192
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
13
Level 13 Solo
Movement
6
Base Stats
Def H D E
6 10 24 6
HP Hi 312
Mid 260
Low 208
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
14
Level 14 Solo
Movement
6
Base Stats
Def H D E
7 10 26 6
HP Hi 336
Mid 280
Low 224
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
15
Level 15 Solo
Movement
6
Base Stats
Def H D E
7 11 28 7
HP Hi 360
Mid 300
Low 240
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
16
Level 16 Solo
Movement
6
Base Stats
Def H D E
8 11 30 7
HP Hi 384
Mid 320
Low 256
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
17
Level 17 Solo
Movement
6
Base Stats
Def H D E
8 12 32 8
HP Hi 408
Mid 340
Low 272
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
18
Level 18 Solo
Movement
6
Base Stats
Def H D E
9 12 34 8
HP Hi 432
Mid 360
Low 288
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
19
Level 19 Solo
Movement
6
Base Stats
Def H D E
9 13 36 9
HP Hi 456
Mid 380
Low 304
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
20
Level 20 Solo
Movement
6
Base Stats
Def H D E
10 13 38 9
HP Hi 480
Mid 400
Low 320
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills

11.6.9 Solo Race - Epic

Level
21
Level 21 Solo
Movement
6
Base Stats
Def H D E
10 14 44 5
HP Hi 528
Mid 440
Low 352
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
22
Level 22 Solo
Movement
6
Base Stats
Def H D E
11 14 48 5
HP Hi 576
Mid 480
Low 384
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
23
Level 23 Solo
Movement
6
Base Stats
Def H D E
11 15 52 6
HP Hi 624
Mid 520
Low 416
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
24
Level 24 Solo
Movement
6
Base Stats
Def H D E
12 15 56 6
HP Hi 672
Mid 560
Low 448
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
25
Level 25 Solo
Movement
6
Base Stats
Def H D E
12 16 60 7
HP Hi 720
Mid 600
Low 480
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
26
Level 26 Solo
Movement
6
Base Stats
Def H D E
13 16 64 7
HP Hi 768
Mid 640
Low 512
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
27
Level 27 Solo
Movement
6
Base Stats
Def H D E
13 17 68 8
HP Hi 816
Mid 680
Low 544
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
28
Level 28 Solo
Movement
6
Base Stats
Def H D E
14 17 72 8
HP Hi 864
Mid 720
Low 576
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
29
Level 29 Solo
Movement
6
Base Stats
Def H D E
14 18 76 9
HP Hi 972
Mid 760
Low 608
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills
Level
30
Level 30 Solo
Movement
6
Base Stats
Def H D E
15 18 80 9
HP Hi 960
Mid 800
Low 640
Abilities
Str For Dex Wis Cha Int
0 0 0 0 0 0


Race Power
Race Power


Race Trait
Race Trait


Race Skills
Up to 3 Skills