Chapter 12 Reference Tables

12.1 Reference - Skills

Skill Summary

Skill Ability Summary
Athletics Strength Sprinting, Climbing, Swimming
Authority Strength Intimidation, Leadership, Military
Concentration Constitution Study, Craftsmanship, Art
Endurance Constitution Stamina, Wakefulness, Survival
Finesse Dexterity Balance, Tumbling, Lockpicking
Stealth Dexterity Hiding, Secrets, Ciphers
Perception Wisdom Observation, Empathy, Memory
Nature Wisdom Flora, Fauna, Environment, Healing
Diplomacy Charisma Rethoric, Etiquette, Politics
Trickery Charisma Lying, Gossip, Forgery
Arcana Intelligence Magic, Science, Cosmology
Lore Intelligence History, Geography, Law

Skill Check Difficulty table

Abreviation Check level DC Req. Level Morale cost
R Routine -    
E Easy 8   1 on Failure
M Medium 13   1 on Failure
H Hard 18   1 on Failure
VH Very Hard 23 Trained 1 on Failure
I Legendary 28 Master 2 on Failure
I Impossible 33 Grandmaster 2 on Failure

Skill Check Modifiers

Description Modifier
Character previously failed same check +1 DC
Allies previously failed same check twice +1 DC
Advantage +2
Demoralized -2

Roleplaying modifiers

Modifier Value
Out of character Failure
Conflicting for character -2
Matches character +0
Add character insight +2

Skill Actions

Check Action Check Success
Simple Skill Check Standard Base DC +1 Progress
Partial Skill Check Standard Base DC -1 +1 Progress per 3 successes
Double Skill Check 2 Standard Base DC -1, min of 2 Skills +1 Progress
Assist Standard Base DC -1, not same skill as assisted check A character gains Advantage on next check
Recovery Standard Base DC -1, not same skill as recovered check After failed check, recover 1 Morale or ignore fail penalty.
Gain Time Standard Base DC -1 Prevent next Escalation Die increase
Gather Information Standard Base DC -2 Gain clues, find options
Fail Forward Challenge ends Party spends 1 Surge to take Short Rest Find alternate path

Skill Challenges

Level Challenge Tier Required progress DC
1 Basic 3 Medium
3 Basic, Long 5 Medium
6 Heroic 3 Medium
11 Heroic, Long 5 Hard
16 Paragon 3 Very Hard
21 Paragon, Long 5 Very Hard
26 Epic 3 Legendary
31 Epic, Long 5 Legendary
36 Impossible 3 Impossible

Roleplaying die roll

Score Result
Terrible Failure
Below Average 1d4+6
Good 1d4+11
Excellent 1d4+16

12.2 Reference - Combat

TODO